海哥 发表于 2024-6-14 21:19:05

十年大数据架构师,带各人深入Apache Mina通信框架架构与应用

Apache Mina Server 是一个网络通信应用框架,也就是说,它主要是对基于 TCP/IP、UDP/IP协议栈的通信框架(当然,也可以提供 JAVA 对象的序列化服务、虚拟机管道通信服务等),Mina 可以资助我们快速开发高性能、高扩展性的网络通信应用,Mina 提供了事件驱动、异步(Mina 的异步 IO 默认利用的是 JAVA NIO 作为底层支持)操作的编程模型。从官网文档“MINA based Application Architecture”中可以看到Mina作为一个通信层框架,在实际应用所处的位置,如图所示:
https://img-blog.csdnimg.cn/direct/b8408ab1c9124b3db170216460178770.png

Mina位于用户应用步伐和底层Java网络API(和in-VM通信)之间,我们开发基于Mina的网络应用步伐,就无需关心复杂的通信细节。
应用团体架构
再看一下,Mina提供的基本组件,如图所示:
https://img-blog.csdnimg.cn/direct/00baca6873a249af9c7268e811eed82f.png

也就是说,无论是客户端照旧服务端,利用Mina框架实现通信的逻辑分层在概念上统一的,即包罗如下三层:


[*]I/O Service – Performs actual I/O
[*]I/O Filter Chain – Filters/Transforms bytes into desired Data Structures and vice-versa
[*]I/O Handler – Here resides the actual business logic
想要开发基于MIna的应用步伐,你只必要做如下事情:


[*]Create an I/O service – Choose from already available Services (*Acceptor) or create your own
[*]Create a Filter Chain – Choose from already existing Filters or create a custom Filter for transforming request/response
[*]Create an I/O Handler – Write business logic, on handling different messages
下面看一下利用Mina的应用步伐,在服务器端和客户端的架构细节:
服务器端架构服务器端监听指定端口上到来的哀求,对这些哀求经过处理后,回复相应。它也会创建并处理一个链接过来的客户会话对象(Session)。服务器端架构如图所示:
https://img-blog.csdnimg.cn/direct/7bcf155113524c6296e1f446115e1d32.png

对服务器端的阐明,引用官网文档,如下所示:


[*]IOAcceptor listens on the network for incoming connections/packets
[*]For a new connection, a new session is created and all subsequent request from IP Address/Port combination are handled in that Session
[*]All packets received for a Session, traverses the Filter Chain as specified in the diagram. Filters can be used to modify the content of packets (like converting to Objects, adding/removing information etc). For converting to/from raw bytes to High Level Objects, PacketEncoder/Decoder are particularly useful
[*]Finally the packet or converted object lands in IOHandler. IOHandlers can be used to fulfill business needs.
客户端架构客户端主要做了如下工作:


[*]毗连到服务器端
[*]向服务器发送消息
[*]等候服务器端相应,并处理相应
客户端架构,如图所示:
https://img-blog.csdnimg.cn/direct/230d6218e2284b319a9be3d2ed283ddf.png

对客户端架构的阐明,引用官网文档内容,如下所示:


[*]Client first creates an IOConnector (MINA Construct for connecting to Socket), initiates a bind with Server
[*]Upon Connection creation, a Session is created and is associated with Connection
[*]Application/Client writes to the Session, resulting in data being sent to Server, after traversing the Filter Chain
[*]All the responses/messages received from Server are traverses the Filter Chain and lands at IOHandler, for processing
应用实例开发
下面根据上面给出的架构设计描述,看一下Mina(版本2.0.7)自带的例子,如何实现一个简朴的C/S通信的步伐,非常轻易。服务端首先,服务器端必要利用的组件有IoAdaptor、IoHandler、IoFilter,其中IoFilter可选.我们基于Mina自带的例子举行了简朴地修改,实现服务端IoHandler的代码如下所示:
package org.shirdrn.mina.server;
 
import org.apache.mina.core.service.IoHandlerAdapter;
import org.apache.mina.core.session.IdleStatus;
import org.apache.mina.core.session.IoSession;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
 
public class TinyServerProtocolHandler extends IoHandlerAdapter {
    private final static Logger LOGGER = LoggerFactory.getLogger(TinyServerProtocolHandler.class);
    
    @Override
    public void sessionCreated(IoSession session) {
        session.getConfig().setIdleTime(IdleStatus.BOTH_IDLE, 10);
    }
 
    @Override
    public void sessionClosed(IoSession session) throws Exception {
        LOGGER.info("CLOSED");
    }
 
    @Override
    public void sessionOpened(IoSession session) throws Exception {
        LOGGER.info("OPENED");
    }
 
    @Override
    public void sessionIdle(IoSession session, IdleStatus status) {
        LOGGER.info("*** IDLE #" + session.getIdleCount(IdleStatus.BOTH_IDLE) + " ***");
    }
 
    @Override
    public void exceptionCaught(IoSession session, Throwable cause) {
        session.close(true);
    }
 
    @Override
    public void messageReceived(IoSession session, Object message)
            throws Exception {
        LOGGER.info( "Received : " + message );
       if(!session.isConnected()) {
            session.close(true);
       }
    }
} 这个版本中,IoHandlerAdapter实现了IoHandler接口,里面封装了一组用于事件处理的空方法,其中包罗服务端和客户端的事件。在实际应用中,客户端可以选择客户端具有的事件,服务器端选择服务器端具有的事件,然后分别对这两类事件举行处理(有重叠的事件,如毗连事件、关闭事件、异常事件等)。客户端的IoHandler的具体实现也是类似的,不过多累述。下面看启动服务器的主方法类,代码如下所示:
package org.shirdrn.mina.server;
 
import java.net.InetSocketAddress;
 
import org.apache.mina.filter.codec.ProtocolCodecFilter;
import org.apache.mina.filter.codec.textline.TextLineCodecFactory;
import org.apache.mina.transport.socket.SocketAcceptor;
import org.apache.mina.transport.socket.nio.NioSocketAcceptor;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
 
public class TinyMinaServer {
 
    private final static Logger LOG = LoggerFactory.getLogger(TinyMinaServer.class);
    /** Choose your favorite port number. */
    private static final int PORT = 8080;
 
    public static void main(String[] args) throws Exception {
        SocketAcceptor acceptor = new NioSocketAcceptor();
        acceptor.setReuseAddress(true);
        acceptor.getFilterChain().addLast("codec", new ProtocolCodecFilter(new TextLineCodecFactory()));
 
        // Bind
        acceptor.setHandler(new TinyServerProtocolHandler());
        acceptor.bind(new InetSocketAddress(PORT));
        LOG.info("Listening on port " + PORT);
 
        LOG.info("Server started!");
 
        for (;;) {
            LOG.info("R: " + acceptor.getStatistics().getReadBytesThroughput() + ", W: " + acceptor.getStatistics().getWrittenBytesThroughput());
            Thread.sleep(3000);
        }
    }
 
} 客户端实现客户端IoHandler的代码如下所示:
package org.shirdrn.mina.client;
 
import org.apache.mina.core.service.IoHandlerAdapter;
import org.apache.mina.core.session.IdleStatus;
import org.apache.mina.core.session.IoSession;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
 
public class TinyClientProtocolHandler extends IoHandlerAdapter {
 
    private final static Logger LOGGER = LoggerFactory
            .getLogger(TinyClientProtocolHandler.class);
 
    @Override
    public void sessionCreated(IoSession session) {
        LOGGER.info("CLIENT::CREATED");
    }
 
    @Override
    public void sessionClosed(IoSession session) throws Exception {
        LOGGER.info("CLIENT::CLOSED");
    }
 
    @Override
    public void sessionOpened(IoSession session) throws Exception {
        LOGGER.info("CLIENT::OPENED");
    }
 
    @Override
    public void sessionIdle(IoSession session, IdleStatus status) {
        LOGGER.info("CLIENT::*** IDLE #"
                + session.getIdleCount(IdleStatus.BOTH_IDLE) + " ***");
    }
 
    @Override
    public void exceptionCaught(IoSession session, Throwable cause) {
        LOGGER.info("CLIENT::EXCEPTIONCAUGHT");
        cause.printStackTrace();
    }
 
    public void messageSent(IoSession session, Object message) throws Exception {
        LOGGER.info("CLIENT::MESSAGESENT: " + message);
    }
} 下面看启动客户端的主方法类,代码如下所示:
package org.shirdrn.mina.client;
 
import java.net.InetSocketAddress;
 
import org.apache.mina.core.future.ConnectFuture;
import org.apache.mina.filter.codec.ProtocolCodecFilter;
import org.apache.mina.filter.codec.textline.TextLineCodecFactory;
import org.apache.mina.transport.socket.SocketConnector;
import org.apache.mina.transport.socket.nio.NioSocketConnector;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
 
public class TinyMinaClient {
 
    private final static Logger LOG = LoggerFactory.getLogger(TinyMinaClient.class);
    /** Choose your favorite port number. */
    private static final int PORT = 8080;
 
    public static void main(String[] args) throws Exception {
        SocketConnector connector = new NioSocketConnector();
 
        // Connect
        connector.getFilterChain().addLast("codec", new ProtocolCodecFilter(new TextLineCodecFactory()));
        connector.setHandler(new TinyClientProtocolHandler());
 
        for (int i = 0; i < 10; i++) {
            ConnectFuture future = connector.connect(new InetSocketAddress(PORT));
            LOG.info("Connect to port " + PORT);
            future.awaitUninterruptibly();
            future.getSession().write(String.valueOf(i));
            Thread.sleep(1500);
        }
 
    }
} 我们只是发送了十个数字,每发一次间隔1500ms。测试上述服务器端与客户端交互,首先启动服务器端,监听8080端口。接着启动客户端,毗连到服务器端8080端口,然后发送消息,服务器端吸收到消息后,直接将到客户端的毗连关闭掉。(时延军(包罗链接:http://shiyanjun.cn))

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