Xlua原理 二
一已经介绍了初步的lua与C#通讯的原理,和xlua的LuaEnv的初始化内容。这边介绍下Wrap文件。
一.Wrap介绍
https://i-blog.csdnimg.cn/direct/ff2ece4f069840f195024f0201860e5e.png
导入xlua后可以看到会多出上图菜单。
点击后生成一堆wrap文件,这些文件是lua调用C#时举行映射查找用的中间代码。如许就不需要去反射调用节约性能。
https://i-blog.csdnimg.cn/direct/2d03e9a6e26646fe84a7875e30ab5cf9.png
这里以Vector3Wrap文件为例:
先看一眼Wrap文件布局
public class UnityEngineVector3Wrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Vector3);
Utils.BeginObjectRegister(type, L, translator, 6, 6, 6, 3);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__add", __AddMeta);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__sub", __SubMeta);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__unm", __UnmMeta);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__mul", __MulMeta);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__div", __DivMeta);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Set", _m_Set);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Scale", _m_Scale);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Normalize", _m_Normalize);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
...
}
...
} private void Demo4()
{
LuaEnv luaenv = new LuaEnv();
luaenv.DoString(@"local v1 = CS.UnityEngine.Vector3(10,10,10)
local v2 = v1.normalized
CS.UnityEngine.Debug.Log(v2.x)
local v3 = v1 + v2
local v4 = CS.UnityEngine.Vector3.Distance(v1,v2)
v1:Set(5,6,7)
CS.UnityEngine.Debug.Log(v1.x)
");
luaenv.Dispose();
}
以调用到normalized为例
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalized", _g_get_normalized);
....
static int _g_get_normalized(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Vector3 gen_to_be_invoked;
translator.Get(L, 1, out gen_to_be_invoked);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.normalized);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
} 上面那步在lua假造机注册normalized,对应是C#里的函数。
函数中先获得Vector3变量然后调用C#中的normalized,末了再举行压栈操作供lua利用。
这块看出来,实际上lua还是去调用C#的代码,而且伴随压栈出栈操作。这就是为什么我们的lua的代码减少 . 如许的调用能节约一些性能的缘故原由。
再换个函数Set
static int _m_Set(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Vector3 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
float _newX = (float)LuaAPI.lua_tonumber(L, 2);
float _newY = (float)LuaAPI.lua_tonumber(L, 3);
float _newZ = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.Set( _newX, _newY, _newZ );
translator.UpdateUnityEngineVector3(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
} 前面的部分跟normalized差不多看下UpdateUnityEngineVector3部分
public void UpdateUnityEngineVector3(RealStatePtr L, int index, UnityEngine.Vector3 val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector3_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Vector3");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0,val))
{
throw new Exception("pack fail for UnityEngine.Vector3 ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
} 这里看到对应lua来说C#的布局体、类都是UserData。C#想要去改变lua内的内存利用
CopyByValue.Pack函数进行拷贝 再拿个GameObject的Component举例,加深下印象:
luaenv.DoString(@"local v1 = CS.UnityEngine.GameObject()
local v2 = v1:AddComponent(typeof(CS.UnityEngine.Camera))
");
static int _m_AddComponent(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
{
System.Type _componentType = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
var gen_ret = gen_to_be_invoked.AddComponent( _componentType );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
这里有个函数getCsObj用于取游戏对象
private object getCsObj(RealStatePtr L, int index, int udata)
{
object obj;
if (udata == -1)
{
if (LuaAPI.lua_type(L, index) != LuaTypes.LUA_TUSERDATA) return null;
Type type = GetTypeOf(L, index);
if (type == typeof(decimal))
{
decimal v;
Get(L, index, out v);
return v;
}
GetCSObject get;
if (type != null && custom_get_funcs.TryGetValue(type, out get))
{
return get(L, index);
}
else
{
return null;
}
}
else if (objects.TryGetValue(udata, out obj))
{
#if !UNITY_5 && !XLUA_GENERAL && !UNITY_2017 && !UNITY_2017_1_OR_NEWER && !UNITY_2018
if (obj != null && obj is UnityEngine.Object && ((obj as UnityEngine.Object) == null))
{
//throw new UnityEngine.MissingReferenceException("The object of type '"+ obj.GetType().Name +"' has been destroyed but you are still trying to access it.");
return null;
}
#endif
return obj;
}
return null;
} 这里从一个objects字典去查找游戏的对象。跟Vector3有区别。lua创建GameObject的过程会走CS的元表方法(在上篇有介绍),调用c#的Import方法,会把这个GameObject举行注册方法,加入到objects举行维护。
https://i-blog.csdnimg.cn/direct/5383df7b16b24c13853fa1fb433265d5.png
额外测试了删除,发现假如不触发gc,object池不会删除对象,哪怕C#实际上已经删除了
https://i-blog.csdnimg.cn/direct/5ffb55a1cf444f23bc53ef668d01f619.png
总结:Wrap文件是lua与C#通讯中间代码文件,主要实现方式就是从lua堆栈取出lua数据对象,调用C#代码然后把效果再压栈到堆栈中。
像代码
local v1 = CS.UnityEngine.Vector3(1,2,3)
v1:Set(4,5,6)
性能显着要优于
v1.x = 4
v2.y = 5
v3.z = 6
压栈少了4次,拷贝次数少了2次
二.Wrap文件生成
•流程:
•1.Generator网络这种范例需要导出的对象
•2.通过LuaTemplate把对应的.tpl.txt文件转成可实验的lua代码
•3.在GenOne方法里给上一步生成的lua代码赋值全局变量
•4.实验lua代码生成wrap文件
映射模板目录:
https://i-blog.csdnimg.cn/direct/4df9e42dc44f4d45902ae5c81bc77f93.png
生成中间代码文件部分
https://i-blog.csdnimg.cn/direct/37aafd072a134a55a29932dddaf63c1a.png
XLua.Utils.GetAllTypes:网络工程全部元数据
ps:这步可以直接举行改造,让其直接对有效元数据举行筛选,稍微节约一点编译时间
GetGenConfig:对元数据举行过滤筛选出需要lua与C#通讯的元数据
以Lua通讯C#代码为例:
老师成一个List,然后去获取全部打上LuaCallCSharp标签的元数据,举行添加,末了在用Linq表达式举行一遍筛选。
https://i-blog.csdnimg.cn/direct/fed220211c0e4d5ea049f01f4e58b6aa.png
https://i-blog.csdnimg.cn/direct/3eb17955b8204f39a1afe1da85091821.png
https://i-blog.csdnimg.cn/direct/b2dc13df75c4463787fd3fe1e56cd6f1.png
实验脚本TemplateCommon,在lua里填充table数据,构造好后去生成Wrap文件
对于每个类都会走到GenOne来生成Wrap文件
https://i-blog.csdnimg.cn/direct/9c962cea182b46d1a46abee672c4650c.png
以GameObjectWrap文件生成为例:
模板对应文件:
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
<%ForEachCsList(namespaces, function(namespace)%>using <%=namespace%>;<%end)%>
<%
require "TemplateCommon"
local OpNameMap = {
op_Addition = "__AddMeta",
op_Subtraction = "__SubMeta",
op_Multiply = "__MulMeta",
op_Division = "__DivMeta",
op_Equality = "__EqMeta",
op_UnaryNegation = "__UnmMeta",
op_LessThan = "__LTMeta",
op_LessThanOrEqual = "__LEMeta",
op_Modulus = "__ModMeta",
op_BitwiseAnd = "__BandMeta",
op_BitwiseOr = "__BorMeta",
op_ExclusiveOr = "__BxorMeta",
op_OnesComplement = "__BnotMeta",
op_LeftShift = "__ShlMeta",
op_RightShift = "__ShrMeta",
}
local OpCallNameMap = {
op_Addition = "+",
op_Subtraction = "-",
op_Multiply = "*",
op_Division = "/",
op_Equality = "==",
op_UnaryNegation = "-",
op_LessThan = "<",
op_LessThanOrEqual = "<=",
op_Modulus = "%",
op_BitwiseAnd = "&",
op_BitwiseOr = "|",
op_ExclusiveOr = "^",
op_OnesComplement = "~",
op_LeftShift = "<<",
op_RightShift = ">>",
}
local obj_method_count = 0
local obj_getter_count = 0
local obj_setter_count = 0
local meta_func_count = operators.Count
local cls_field_count = 1
local cls_getter_count = 0
local cls_setter_count = 0
ForEachCsList(methods, function(method)
if method.IsStatic then
cls_field_count = cls_field_count + 1
else
obj_method_count = obj_method_count + 1
end
end)
ForEachCsList(events, function(event)
if event.IsStatic then
cls_field_count = cls_field_count + 1
else
obj_method_count = obj_method_count + 1
end
end)
ForEachCsList(getters, function(getter)
if getter.IsStatic then
if getter.ReadOnly then
cls_field_count = cls_field_count + 1
else
cls_getter_count = cls_getter_count + 1
end
else
obj_getter_count = obj_getter_count + 1
end
end)
ForEachCsList(setters, function(setter)
if setter.IsStatic then
cls_setter_count = cls_setter_count + 1
else
obj_setter_count = obj_setter_count + 1
end
end)
ForEachCsList(lazymembers, function(lazymember)
if lazymember.IsStatic == 'true' then
if 'CLS_IDX' == lazymember.Index then
cls_field_count = cls_field_count + 1
elseif 'CLS_GETTER_IDX' == lazymember.Index then
cls_getter_count = cls_getter_count + 1
elseif 'CLS_SETTER_IDX' == lazymember.Index then
cls_setter_count = cls_setter_count + 1
end
else
if 'METHOD_IDX' == lazymember.Index then
obj_method_count = obj_method_count + 1
elseif 'GETTER_IDX' == lazymember.Index then
obj_getter_count = obj_getter_count + 1
elseif 'SETTER_IDX' == lazymember.Index then
obj_setter_count = obj_setter_count + 1
end
end
end)
local generic_arg_list, type_constraints = GenericArgumentList(type)
%>
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class <%=CSVariableName(type)%>Wrap<%=generic_arg_list%> <%=type_constraints%>
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(<%=CsFullTypeName(type)%>);
Utils.BeginObjectRegister(type, L, translator, <%=meta_func_count%>, <%=obj_method_count%>, <%=obj_getter_count%>, <%=obj_setter_count%>);
<%ForEachCsList(operators, function(operator)%>Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "<%=(OpNameMap):gsub('Meta', ''):lower()%>", <%=OpNameMap%>);
<%end)%>
<%ForEachCsList(methods, function(method) if not method.IsStatic then %>Utils.RegisterFunc(L, Utils.METHOD_IDX, "<%=method.Name%>", _m_<%=method.Name%>);
<% end end)%>
<%ForEachCsList(events, function(event) if not event.IsStatic then %>Utils.RegisterFunc(L, Utils.METHOD_IDX, "<%=event.Name%>", _e_<%=event.Name%>);
<% end end)%>
<%ForEachCsList(getters, function(getter) if not getter.IsStatic then %>Utils.RegisterFunc(L, Utils.GETTER_IDX, "<%=getter.Name%>", _g_get_<%=getter.Name%>);
<%end end)%>
<%ForEachCsList(setters, function(setter) if not setter.IsStatic then %>Utils.RegisterFunc(L, Utils.SETTER_IDX, "<%=setter.Name%>", _s_set_<%=setter.Name%>);
<%end end)%>
<%ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'false' then %>Utils.RegisterLazyFunc(L, Utils.<%=lazymember.Index%>, "<%=lazymember.Name%>", type, <%=lazymember.MemberType%>, <%=lazymember.IsStatic%>);
<%end end)%>
Utils.EndObjectRegister(type, L, translator, <% if type.IsArray or ((indexers.Count or 0) > 0) then %>__CSIndexer<%else%>null<%end%>, <%if type.IsArray or ((newindexers.Count or 0) > 0) then%>__NewIndexer<%else%>null<%end%>,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, <%=cls_field_count%>, <%=cls_getter_count%>, <%=cls_setter_count%>);
<%ForEachCsList(methods, function(method) if method.IsStatic then %>Utils.RegisterFunc(L, Utils.CLS_IDX, "<%=method.Overloads.Name%>", _m_<%=method.Name%>);
<% end end)%>
<%ForEachCsList(events, function(event) if event.IsStatic then %>Utils.RegisterFunc(L, Utils.CLS_IDX, "<%=event.Name%>", _e_<%=event.Name%>);
<% end end)%>
<%ForEachCsList(getters, function(getter) if getter.IsStatic and getter.ReadOnly then %>Utils.RegisterObject(L, translator, Utils.CLS_IDX, "<%=getter.Name%>", <%=CsFullTypeName(type).."."..getter.Name%>);
<%end end)%>
<%ForEachCsList(getters, function(getter) if getter.IsStatic and (not getter.ReadOnly) then %>Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "<%=getter.Name%>", _g_get_<%=getter.Name%>);
<%end end)%>
<%ForEachCsList(setters, function(setter) if setter.IsStatic then %>Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "<%=setter.Name%>", _s_set_<%=setter.Name%>);
<%end end)%>
<%ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'true' then %>Utils.RegisterLazyFunc(L, Utils.<%=lazymember.Index%>, "<%=lazymember.Name%>", type, <%=lazymember.MemberType%>, <%=lazymember.IsStatic%>);
<%end end)%>
Utils.EndClassRegister(type, L, translator);
}
static int __CreateInstance(RealStatePtr L)
{
<%
if constructors.Count == 0 and (not type.IsValueType)then
%>return LuaAPI.luaL_error(L, "<%=CsFullTypeName(type)%> does not have a constructor!");<%
else %>
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
<%
local hasZeroParamsCtor = false
ForEachCsList(constructors, function(constructor, ci)
local parameters = constructor:GetParameters()
if parameters.Length == 0 then
hasZeroParamsCtor = true
end
local def_count = constructor_def_vals
local param_count = parameters.Length
local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
local real_param_count = param_count - def_count
local has_v_params = param_count > 0 and IsParams(parameters)
local in_pos = 0
%>if(LuaAPI.lua_gettop(L) <%=has_v_params and ">=" or "=="%> <%=in_num + 1 - def_count - (has_v_params and 1 or 0)%><%ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
local parameterType = parameter.ParameterType
if has_v_params and pi == param_count - 1 thenparameterType = parameterType:GetElementType() end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1
%> && <%=GetCheckStatement(parameterType, in_pos+1, has_v_params and pi == param_count - 1)%><%
end
end)%>)
{
<%ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
%><%=GetCasterStatement(parameter.ParameterType, pi+2, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)%>;
<%end)%>
var gen_ret = new <%=CsFullTypeName(type)%>(<%ForEachCsList(parameters, function(parameter, pi) if pi >= real_param_count then return end; if pi ~=0 then %><%=', '%><% end ;if parameter.IsOut and parameter.ParameterType.IsByRef then %>out <% elseif parameter.ParameterType.IsByRef and not parameter.IsIn then %>ref <% end %><%=LocalName(parameter.Name)%><% end)%>);
<%=GetPushStatement(type, "gen_ret")%>;
<%local in_pos = 0
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then
in_pos = in_pos + 1
end
if parameter.ParameterType.IsByRef then
%><%=GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))%>;
<%if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then
%><%=GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+1, LocalName(parameter.Name))%>;
<%end%>
<%
end
end)
%>
return <%=out_num + 1%>;
}
<%end)
if (not hasZeroParamsCtor) and type.IsValueType then
%>
if (LuaAPI.lua_gettop(L) == 1)
{
<%=GetPushStatement(type, "default(" .. CsFullTypeName(type).. ")")%>;
return 1;
}
<%end%>
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%> constructor!");
<% end %>
}
<% if type.IsArray or ((indexers.Count or 0) > 0) then %>
public static int __CSIndexer(RealStatePtr L)
{
<%if type.IsArray then %>
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (<%=GetCheckStatement(type, 1)%> && LuaAPI.lua_isnumber(L, 2))
{
int index = (int)LuaAPI.lua_tonumber(L, 2);
<%=GetSelfStatement(type)%>;
LuaAPI.lua_pushboolean(L, true);
<%=GetPushStatement(type:GetElementType(), "gen_to_be_invoked")%>;
return 2;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
<%elseif indexers.Count > 0 then
%>try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
<%
ForEachCsList(indexers, function(indexer)
local paramter = indexer:GetParameters()
%>
if (<%=GetCheckStatement(type, 1)%> && <%=GetCheckStatement(paramter.ParameterType, 2)%>)
{
<%=GetSelfStatement(type)%>;
<%=GetCasterStatement(paramter.ParameterType, 2, "index", true)%>;
LuaAPI.lua_pushboolean(L, true);
<%=GetPushStatement(indexer.ReturnType, "gen_to_be_invoked")%>;
return 2;
}
<%end)%>
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
<%end%>
LuaAPI.lua_pushboolean(L, false);
return 1;
}
<% end %>
<%if type.IsArray or ((newindexers.Count or 0) > 0) then%>
public static int __NewIndexer(RealStatePtr L)
{
<%if type.IsArray or newindexers.Count > 0 then %>ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);<%end%>
<%if type.IsArray then
local elementType = type:GetElementType()
%>
try {
if (<%=GetCheckStatement(type, 1)%> && LuaAPI.lua_isnumber(L, 2) && <%=GetCheckStatement(elementType, 3)%>)
{
int index = (int)LuaAPI.lua_tonumber(L, 2);
<%=GetSelfStatement(type)%>;
<%=GetCasterStatement(elementType, 3, "gen_to_be_invoked")%>;
LuaAPI.lua_pushboolean(L, true);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
<%elseif newindexers.Count > 0 then%>
try {
<%ForEachCsList(newindexers, function(newindexer)
local keyType = newindexer:GetParameters().ParameterType
local valueType = newindexer:GetParameters().ParameterType
%>
if (<%=GetCheckStatement(type, 1)%> && <%=GetCheckStatement(keyType, 2)%> && <%=GetCheckStatement(valueType, 3)%>)
{
<%=GetSelfStatement(type)%>;
<%=GetCasterStatement(keyType, 2, "key", true)%>;
<%if IsStruct(valueType) then%><%=GetCasterStatement(valueType, 3, "gen_value", true)%>;
gen_to_be_invoked = gen_value;<%else
%><%=GetCasterStatement(valueType, 3, "gen_to_be_invoked")%>;<%end%>
LuaAPI.lua_pushboolean(L, true);
return 1;
}
<%end)%>
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
<%end%>
LuaAPI.lua_pushboolean(L, false);
return 1;
}
<% end %>
<%ForEachCsList(operators, function(operator) %>
static int <%=OpNameMap%>(RealStatePtr L)
{
<% if operator.Name ~= "op_UnaryNegation" and operator.Name ~= "op_OnesComplement"then %>
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
<%ForEachCsList(operator.Overloads, function(overload)
local left_param = overload:GetParameters()
local right_param = overload:GetParameters()
%>
if (<%=GetCheckStatement(left_param.ParameterType, 1)%> && <%=GetCheckStatement(right_param.ParameterType, 2)%>)
{
<%=GetCasterStatement(left_param.ParameterType, 1, "leftside", true)%>;
<%=GetCasterStatement(right_param.ParameterType, 2, "rightside", true)%>;
<%=GetPushStatement(overload.ReturnType, "leftside " .. OpCallNameMap .. " rightside")%>;
return 1;
}
<%end)%>
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to right hand of <%=OpCallNameMap%> operator, need <%=CsFullTypeName(type)%>!");
<%else%>
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
try {
<%=GetCasterStatement(type, 1, "rightside", true)%>;
<%=GetPushStatement(operator.Overloads.ReturnType, OpCallNameMap .. " rightside")%>;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
<%end%>
}
<%end)%>
<%ForEachCsList(methods, function(method)%>
static int _m_<%=method.Name%>(RealStatePtr L)
{
try {
<%
local need_obj = not method.IsStatic
if MethodCallNeedTranslator(method) then
%>
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
<%end%>
<%if need_obj then%>
<%=GetSelfStatement(type)%>;
<%end%>
<%if method.Overloads.Count > 1 then%>
int gen_param_count = LuaAPI.lua_gettop(L);
<%end%>
<%ForEachCsList(method.Overloads, function(overload, oi)
local parameters = MethodParameters(overload)
local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
local param_offset = method.IsStatic and 0 or 1
local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
local in_pos = 0
local has_return = (overload.ReturnType.FullName ~= "System.Void")
local def_count = method.DefaultValues
local param_count = parameters.Length
local real_param_count = param_count - def_count
local has_v_params = param_count > 0 and IsParams(parameters)
if method.Overloads.Count > 1 then
%>if(gen_param_count <%=has_v_params and ">=" or "=="%> <%=in_num+param_offset-def_count - (has_v_params and 1 or 0)%><%
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
local parameterType = parameter.ParameterType
if has_v_params and pi == param_count - 1 thenparameterType = parameterType:GetElementType() end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1;
%>&& <%=GetCheckStatement(parameterType , in_pos+param_offset, has_v_params and pi == param_count - 1)%><%
end
end)%>) <%end%>
{
<%if overload.Name == "get_Item" and overload.IsSpecialName then
local keyType = overload:GetParameters().ParameterType%>
<%=GetCasterStatement(keyType, 2, "key", true)%>;
<%=GetPushStatement(overload.ReturnType, "gen_to_be_invoked")%>;
<%elseif overload.Name == "set_Item" and overload.IsSpecialName then
local keyType = overload:GetParameters().ParameterType
local valueType = overload:GetParameters().ParameterType%>
<%=GetCasterStatement(keyType, 2, "key", true)%>;
<%=GetCasterStatement(valueType, 3, "gen_value", true)%>;
gen_to_be_invoked = gen_value;
<% else
in_pos = 0;
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
%><%if not (parameter.IsOut and parameter.ParameterType.IsByRef) then
in_pos = in_pos + 1
%><%=GetCasterStatement(parameter.ParameterType, in_pos+param_offset, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)%><%
else%><%=CsFullTypeName(parameter.ParameterType)%> <%=LocalName(parameter.Name)%><%end%>;
<%end)%>
<%
if has_return then
%> var gen_ret = <%
end
%><%if method.IsStatic then
%><%=CsFullTypeName(type).."."..UnK(overload.Name)%><%
else
%>gen_to_be_invoked.<%=UnK(overload.Name)%><%
end%>( <%ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
if pi ~= 0 then %>, <% end; if parameter.IsOut and parameter.ParameterType.IsByRef then %>out <% elseif parameter.ParameterType.IsByRef and not parameter.IsIn then %>ref <% end %><%=LocalName(parameter.Name)%><% end) %> );
<%
if has_return then
%> <%=GetPushStatement(overload.ReturnType, "gen_ret")%>;
<%
end
local in_pos = 0
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then
in_pos = in_pos + 1
end
if parameter.ParameterType.IsByRef then
%><%=GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))%>;
<%if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then
%><%=GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+param_offset, LocalName(parameter.Name))%>;
<%end%>
<%
end
end)
end
%>
<%if NeedUpdate(type) and not method.IsStatic then%>
<%=GetUpdateStatement(type, 1, "gen_to_be_invoked")%>;
<%end%>
return <%=out_num+(has_return and 1 or 0)%>;
}
<% end)%>
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
<%if method.Overloads.Count > 1 then%>
return LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%>.<%=method.Overloads.Name%>!");
<%end%>
}
<% end)%>
<%ForEachCsList(getters, function(getter)
if getter.IsStatic and getter.ReadOnly then return end --readonly static
%>
static int _g_get_<%=getter.Name%>(RealStatePtr L)
{
try {
<%if AccessorNeedTranslator(getter) then %> ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);<%end%>
<%if not getter.IsStatic then%>
<%=GetSelfStatement(type)%>;
<%=GetPushStatement(getter.Type, "gen_to_be_invoked."..UnK(getter.Name))%>;<% else %> <%=GetPushStatement(getter.Type, CsFullTypeName(type).."."..UnK(getter.Name))%>;<% end%>
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
<%end)%>
<%ForEachCsList(setters, function(setter)
local is_struct = IsStruct(setter.Type)
%>
static int _s_set_<%=setter.Name%>(RealStatePtr L)
{
try {
<%if AccessorNeedTranslator(setter) then %>ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);<%end%>
<%if not setter.IsStatic then %>
<%=GetSelfStatement(type)%>;
<%if is_struct then %><%=GetCasterStatement(setter.Type, 2, "gen_value", true)%>;
gen_to_be_invoked.<%=UnK(setter.Name)%> = gen_value;<% else
%><%=GetCasterStatement(setter.Type, 2, "gen_to_be_invoked." .. UnK(setter.Name))%>;<%end
else
if is_struct then %><%=GetCasterStatement(setter.Type, 1, "gen_value", true)%>;
<%=CsFullTypeName(type)%>.<%=UnK(setter.Name)%> = gen_value;<%else
%> <%=GetCasterStatement(setter.Type, 1, CsFullTypeName(type) .."." .. UnK(setter.Name))%>;<%end
end%>
<%if NeedUpdate(type) and not setter.IsStatic then%>
<%=GetUpdateStatement(type, 1, "gen_to_be_invoked")%>;
<%end%>
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
<%end)%>
<%ForEachCsList(events, function(event) if not event.IsStatic then %>
static int _e_<%=event.Name%>(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
<%=GetSelfStatement(type)%>;
<%=GetCasterStatement(event.Type, 3, "gen_delegate", true)%>;
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#3 need <%=CsFullTypeName(event.Type)%>!");
}
if (gen_param_count == 3)
{
<%if event.CanAdd then%>
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
gen_to_be_invoked.<%=UnK(event.Name)%> += gen_delegate;
return 0;
}
<%end%>
<%if event.CanRemove then%>
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
gen_to_be_invoked.<%=UnK(event.Name)%> -= gen_delegate;
return 0;
}
<%end%>
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%>.<%=event.Name%>!");
return 0;
}
<%end end)%>
<%ForEachCsList(events, function(event) if event.IsStatic then %>
static int _e_<%=event.Name%>(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
<%=GetCasterStatement(event.Type, 2, "gen_delegate", true)%>;
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#2 need <%=CsFullTypeName(event.Type)%>!");
}
<%if event.CanAdd then%>
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "+")) {
<%=CsFullTypeName(type)%>.<%=UnK(event.Name)%> += gen_delegate;
return 0;
}
<%end%>
<%if event.CanRemove then%>
if (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, "-")) {
<%=CsFullTypeName(type)%>.<%=UnK(event.Name)%> -= gen_delegate;
return 0;
}
<%end%>
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to <%=CsFullTypeName(type)%>.<%=event.Name%>!");
}
<%end end)%>
}
}
这里很多多少的 如namespace,ForEachCsList,CSVariableName等运行时会被对应的GameObject替换。
再打一下这个文件被预编译后的文件:
local __text_gen = {}
table.insert(__text_gen, "#if USE_UNI_LUA\r\nusing LuaAPI = UniLua.Lua;\r\nusing RealStatePtr = UniLua.ILuaState;\r\nusing LuaCSFunction = UniLua.CSharpFunctionDelegate;\r\n#else\r\nusing LuaAPI = XLua.LuaDLL.Lua;\r\nusing RealStatePtr = System.IntPtr;\r\nusing LuaCSFunction = XLua.LuaDLL.lua_CSFunction;\r\n#endif\r\n\r\nusing XLua;\r\nusing System.Collections.Generic;\r\n")
ForEachCsList(namespaces, function(namespace)
table.insert(__text_gen, "using ")
table.insert(__text_gen, tostring(namespace))
table.insert(__text_gen, ";")
end)
table.insert(__text_gen, "\r\n")
require "TemplateCommon"
local OpNameMap = {
op_Addition = "__AddMeta",
op_Subtraction = "__SubMeta",
op_Multiply = "__MulMeta",
op_Division = "__DivMeta",
op_Equality = "__EqMeta",
op_UnaryNegation = "__UnmMeta",
op_LessThan = "__LTMeta",
op_LessThanOrEqual = "__LEMeta",
op_Modulus = "__ModMeta",
op_BitwiseAnd = "__BandMeta",
op_BitwiseOr = "__BorMeta",
op_ExclusiveOr = "__BxorMeta",
op_OnesComplement = "__BnotMeta",
op_LeftShift = "__ShlMeta",
op_RightShift = "__ShrMeta",
}
local OpCallNameMap = {
op_Addition = "+",
op_Subtraction = "-",
op_Multiply = "*",
op_Division = "/",
op_Equality = "==",
op_UnaryNegation = "-",
op_LessThan = "<",
op_LessThanOrEqual = "<=",
op_Modulus = "%",
op_BitwiseAnd = "&",
op_BitwiseOr = "|",
op_ExclusiveOr = "^",
op_OnesComplement = "~",
op_LeftShift = "<<",
op_RightShift = ">>",
}
local obj_method_count = 0
local obj_getter_count = 0
local obj_setter_count = 0
local meta_func_count = operators.Count
local cls_field_count = 1
local cls_getter_count = 0
local cls_setter_count = 0
ForEachCsList(methods, function(method)
if method.IsStatic then
cls_field_count = cls_field_count + 1
else
obj_method_count = obj_method_count + 1
end
end)
ForEachCsList(events, function(event)
if event.IsStatic then
cls_field_count = cls_field_count + 1
else
obj_method_count = obj_method_count + 1
end
end)
ForEachCsList(getters, function(getter)
if getter.IsStatic then
if getter.ReadOnly then
cls_field_count = cls_field_count + 1
else
cls_getter_count = cls_getter_count + 1
end
else
obj_getter_count = obj_getter_count + 1
end
end)
ForEachCsList(setters, function(setter)
if setter.IsStatic then
cls_setter_count = cls_setter_count + 1
else
obj_setter_count = obj_setter_count + 1
end
end)
ForEachCsList(lazymembers, function(lazymember)
if lazymember.IsStatic == 'true' then
if 'CLS_IDX' == lazymember.Index then
cls_field_count = cls_field_count + 1
elseif 'CLS_GETTER_IDX' == lazymember.Index then
cls_getter_count = cls_getter_count + 1
elseif 'CLS_SETTER_IDX' == lazymember.Index then
cls_setter_count = cls_setter_count + 1
end
else
if 'METHOD_IDX' == lazymember.Index then
obj_method_count = obj_method_count + 1
elseif 'GETTER_IDX' == lazymember.Index then
obj_getter_count = obj_getter_count + 1
elseif 'SETTER_IDX' == lazymember.Index then
obj_setter_count = obj_setter_count + 1
end
end
end)
local generic_arg_list, type_constraints = GenericArgumentList(type)
table.insert(__text_gen, "\r\nnamespace XLua.CSObjectWrap\r\n{\r\n using Utils = XLua.Utils;\r\n public class ")
table.insert(__text_gen, tostring(CSVariableName(type)))
table.insert(__text_gen, "Wrap")
table.insert(__text_gen, tostring(generic_arg_list))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(type_constraints))
table.insert(__text_gen, "\r\n {\r\n public static void __Register(RealStatePtr L)\r\n {\r\n\t\t\tObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\tSystem.Type type = typeof(")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ");\r\n\t\t\tUtils.BeginObjectRegister(type, L, translator, ")
table.insert(__text_gen, tostring(meta_func_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(obj_method_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(obj_getter_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(obj_setter_count))
table.insert(__text_gen, ");\r\n\t\t\t")
ForEachCsList(operators, function(operator)
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.OBJ_META_IDX, \"")
table.insert(__text_gen, tostring((OpNameMap):gsub('Meta', ''):lower()))
table.insert(__text_gen, "\", ")
table.insert(__text_gen, tostring(OpNameMap))
table.insert(__text_gen, ");\r\n ")
end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(methods, function(method) if not method.IsStatic then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.METHOD_IDX, \"")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, "\", _m_")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, ");\r\n\t\t\t")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(events, function(event) if not event.IsStatic then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.METHOD_IDX, \"")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "\", _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, ");\r\n\t\t\t")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(getters, function(getter) if not getter.IsStatic then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.GETTER_IDX, \"")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "\", _g_get_")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(setters, function(setter) if not setter.IsStatic then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.SETTER_IDX, \"")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, "\", _s_set_")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'false' then
table.insert(__text_gen, "Utils.RegisterLazyFunc(L, Utils.")
table.insert(__text_gen, tostring(lazymember.Index))
table.insert(__text_gen, ", \"")
table.insert(__text_gen, tostring(lazymember.Name))
table.insert(__text_gen, "\", type, ")
table.insert(__text_gen, tostring(lazymember.MemberType))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(lazymember.IsStatic))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\tUtils.EndObjectRegister(type, L, translator, ")
if type.IsArray or ((indexers.Count or 0) > 0) then
table.insert(__text_gen, "__CSIndexer")
else
table.insert(__text_gen, "null")
end
table.insert(__text_gen, ", ")
if type.IsArray or ((newindexers.Count or 0) > 0) then
table.insert(__text_gen, "__NewIndexer")
else
table.insert(__text_gen, "null")
end
table.insert(__text_gen, ",\r\n\t\t\t null, null, null);\r\n\r\n\t\t Utils.BeginClassRegister(type, L, __CreateInstance, ")
table.insert(__text_gen, tostring(cls_field_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(cls_getter_count))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(cls_setter_count))
table.insert(__text_gen, ");\r\n\t\t\t")
ForEachCsList(methods, function(method) if method.IsStatic then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_IDX, \"")
table.insert(__text_gen, tostring(method.Overloads.Name))
table.insert(__text_gen, "\", _m_")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(events, function(event) if event.IsStatic then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_IDX, \"")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "\", _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, ");\r\n\t\t\t")
end end)
table.insert(__text_gen, "\r\n ")
ForEachCsList(getters, function(getter) if getter.IsStatic and getter.ReadOnly then
table.insert(__text_gen, "Utils.RegisterObject(L, translator, Utils.CLS_IDX, \"")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "\", ")
table.insert(__text_gen, tostring(CsFullTypeName(type).."."..getter.Name))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(getters, function(getter) if getter.IsStatic and (not getter.ReadOnly) then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, \"")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "\", _g_get_")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(setters, function(setter) if setter.IsStatic then
table.insert(__text_gen, "Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, \"")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, "\", _s_set_")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\t")
ForEachCsList(lazymembers, function(lazymember) if lazymember.IsStatic == 'true' then
table.insert(__text_gen, "Utils.RegisterLazyFunc(L, Utils.")
table.insert(__text_gen, tostring(lazymember.Index))
table.insert(__text_gen, ", \"")
table.insert(__text_gen, tostring(lazymember.Name))
table.insert(__text_gen, "\", type, ")
table.insert(__text_gen, tostring(lazymember.MemberType))
table.insert(__text_gen, ", ")
table.insert(__text_gen, tostring(lazymember.IsStatic))
table.insert(__text_gen, ");\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\tUtils.EndClassRegister(type, L, translator);\r\n }\r\n \r\n \r\n static int __CreateInstance(RealStatePtr L)\r\n {\r\n ")
if constructors.Count == 0 and (not type.IsValueType)then
table.insert(__text_gen, "return LuaAPI.luaL_error(L, \"")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, " does not have a constructor!\");")
else
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t\t")
local hasZeroParamsCtor = false
ForEachCsList(constructors, function(constructor, ci)
local parameters = constructor:GetParameters()
if parameters.Length == 0 then
hasZeroParamsCtor = true
end
local def_count = constructor_def_vals
local param_count = parameters.Length
local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
local real_param_count = param_count - def_count
local has_v_params = param_count > 0 and IsParams(parameters)
local in_pos = 0
table.insert(__text_gen, "if(LuaAPI.lua_gettop(L) ")
table.insert(__text_gen, tostring(has_v_params and ">=" or "=="))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(in_num + 1 - def_count - (has_v_params and 1 or 0)))
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
local parameterType = parameter.ParameterType
if has_v_params and pi == param_count - 1 thenparameterType = parameterType:GetElementType() end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(parameterType, in_pos+1, has_v_params and pi == param_count - 1)))
end
end)
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t")
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
table.insert(__text_gen, tostring(GetCasterStatement(parameter.ParameterType, pi+2, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
end)
table.insert(__text_gen, "\r\n\t\t\t\t\tvar gen_ret = new ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, "(")
ForEachCsList(parameters, function(parameter, pi) if pi >= real_param_count then return end; if pi ~=0 then
table.insert(__text_gen, tostring(', '))
end ;if parameter.IsOut and parameter.ParameterType.IsByRef then
table.insert(__text_gen, "out ")
elseif parameter.ParameterType.IsByRef and not parameter.IsIn then
table.insert(__text_gen, "ref ")
end
table.insert(__text_gen, tostring(LocalName(parameter.Name)))
end)
table.insert(__text_gen, ");\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(type, "gen_ret")))
table.insert(__text_gen, ";\r\n ")
local in_pos = 0
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then
in_pos = in_pos + 1
end
if parameter.ParameterType.IsByRef then
table.insert(__text_gen, tostring(GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n ")
if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then
table.insert(__text_gen, tostring(GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+1, LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n ")
end
table.insert(__text_gen, "\r\n ")
end
end)
table.insert(__text_gen, "\r\n\t\t\t\t\treturn ")
table.insert(__text_gen, tostring(out_num + 1))
table.insert(__text_gen, ";\r\n\t\t\t\t}\r\n\t\t\t\t")
end)
if (not hasZeroParamsCtor) and type.IsValueType then
table.insert(__text_gen, "\r\n\t\t\t\tif (LuaAPI.lua_gettop(L) == 1)\r\n\t\t\t\t{\r\n\t\t\t\t ")
table.insert(__text_gen, tostring(GetPushStatement(type, "default(" .. CsFullTypeName(type).. ")")))
table.insert(__text_gen, ";\r\n\t\t\t return 1;\r\n\t\t\t\t}\r\n\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n return LuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, " constructor!\");\r\n ")
end
table.insert(__text_gen, "\r\n }\r\n \r\n\t\t")
if type.IsArray or ((indexers.Count or 0) > 0) then
table.insert(__text_gen, "\r\n \r\n public static int __CSIndexer(RealStatePtr L)\r\n {\r\n\t\t\t")
if type.IsArray then
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n\t\t\t ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && LuaAPI.lua_isnumber(L, 2))\r\n\t\t\t\t{\r\n\t\t\t\t\tint index = (int)LuaAPI.lua_tonumber(L, 2);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(type:GetElementType(), "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n\t\t\t\t\treturn 2;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
elseif indexers.Count > 0 then
table.insert(__text_gen, "try {\r\n\t\t\t ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t\t")
ForEachCsList(indexers, function(indexer)
local paramter = indexer:GetParameters()
table.insert(__text_gen, "\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(paramter.ParameterType, 2)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(paramter.ParameterType, 2, "index", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(indexer.ReturnType, "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n\t\t\t\t\treturn 2;\r\n\t\t\t\t}\r\n\t\t\t\t")
end)
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
end
table.insert(__text_gen, "\r\n LuaAPI.lua_pushboolean(L, false);\r\n\t\t\treturn 1;\r\n }\r\n\t\t")
end
table.insert(__text_gen, "\r\n \r\n\t\t")
if type.IsArray or ((newindexers.Count or 0) > 0) then
table.insert(__text_gen, "\r\n \r\n public static int __NewIndexer(RealStatePtr L)\r\n {\r\n\t\t\t")
if type.IsArray or newindexers.Count > 0 then
table.insert(__text_gen, "ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);")
end
table.insert(__text_gen, "\r\n\t\t\t")
if type.IsArray then
local elementType = type:GetElementType()
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && LuaAPI.lua_isnumber(L, 2) && ")
table.insert(__text_gen, tostring(GetCheckStatement(elementType, 3)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\tint index = (int)LuaAPI.lua_tonumber(L, 2);\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(elementType, 3, "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\treturn 1;\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
elseif newindexers.Count > 0 then
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n\t\t\t\t")
ForEachCsList(newindexers, function(newindexer)
local keyType = newindexer:GetParameters().ParameterType
local valueType = newindexer:GetParameters().ParameterType
table.insert(__text_gen, "\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(type, 1)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(keyType, 2)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(valueType, 3)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(keyType, 2, "key", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
if IsStruct(valueType) then
table.insert(__text_gen, tostring(GetCasterStatement(valueType, 3, "gen_value", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\tgen_to_be_invoked = gen_value;")
else
table.insert(__text_gen, tostring(GetCasterStatement(valueType, 3, "gen_to_be_invoked")))
table.insert(__text_gen, ";")
end
table.insert(__text_gen, "\r\n\t\t\t\t\tLuaAPI.lua_pushboolean(L, true);\r\n\t\t\t\t\treturn 1;\r\n\t\t\t\t}\r\n\t\t\t\t")
end)
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\tLuaAPI.lua_pushboolean(L, false);\r\n return 1;\r\n }\r\n\t\t")
end
table.insert(__text_gen, "\r\n \r\n ")
ForEachCsList(operators, function(operator)
table.insert(__text_gen, "\r\n \r\n static int ")
table.insert(__text_gen, tostring(OpNameMap))
table.insert(__text_gen, "(RealStatePtr L)\r\n {\r\n ")
if operator.Name ~= "op_UnaryNegation" and operator.Name ~= "op_OnesComplement"then
table.insert(__text_gen, "\r\n\t\t\ttry {\r\n ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n ")
ForEachCsList(operator.Overloads, function(overload)
local left_param = overload:GetParameters()
local right_param = overload:GetParameters()
table.insert(__text_gen, "\r\n\t\t\t\r\n\t\t\t\tif (")
table.insert(__text_gen, tostring(GetCheckStatement(left_param.ParameterType, 1)))
table.insert(__text_gen, " && ")
table.insert(__text_gen, tostring(GetCheckStatement(right_param.ParameterType, 2)))
table.insert(__text_gen, ")\r\n\t\t\t\t{\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(left_param.ParameterType, 1, "leftside", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(right_param.ParameterType, 2, "rightside", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(overload.ReturnType, "leftside " .. OpCallNameMap .. " rightside")))
table.insert(__text_gen, ";\r\n\t\t\t\t\t\r\n\t\t\t\t\treturn 1;\r\n\t\t\t\t}\r\n ")
end)
table.insert(__text_gen, "\r\n\t\t\t}\r\n\t\t\tcatch(System.Exception gen_e) {\r\n\t\t\t\treturn LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n\t\t\t}\r\n return LuaAPI.luaL_error(L, \"invalid arguments to right hand of ")
table.insert(__text_gen, tostring(OpCallNameMap))
table.insert(__text_gen, " operator, need ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, "!\");\r\n ")
else
table.insert(__text_gen, "\r\n\t\t\tObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n try {\r\n ")
table.insert(__text_gen, tostring(GetCasterStatement(type, 1, "rightside", true)))
table.insert(__text_gen, ";\r\n ")
table.insert(__text_gen, tostring(GetPushStatement(operator.Overloads.ReturnType, OpCallNameMap .. " rightside")))
table.insert(__text_gen, ";\r\n } catch(System.Exception gen_e) {\r\n return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n }\r\n return 1;\r\n ")
end
table.insert(__text_gen, "\r\n }\r\n ")
end)
table.insert(__text_gen, "\r\n \r\n ")
ForEachCsList(methods, function(method)
table.insert(__text_gen, "\r\n \r\n static int _m_")
table.insert(__text_gen, tostring(method.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n {\r\n\t\t try {\r\n ")
local need_obj = not method.IsStatic
if MethodCallNeedTranslator(method) then
table.insert(__text_gen, "\r\n ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n ")
end
table.insert(__text_gen, "\r\n ")
if need_obj then
table.insert(__text_gen, "\r\n ")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n ")
end
table.insert(__text_gen, "\r\n ")
if method.Overloads.Count > 1 then
table.insert(__text_gen, "\r\n\t\t\t int gen_param_count = LuaAPI.lua_gettop(L);\r\n ")
end
table.insert(__text_gen, "\r\n ")
ForEachCsList(method.Overloads, function(overload, oi)
local parameters = MethodParameters(overload)
local in_num = CalcCsList(parameters, function(p) return not (p.IsOut and p.ParameterType.IsByRef) end)
local param_offset = method.IsStatic and 0 or 1
local out_num = CalcCsList(parameters, function(p) return p.IsOut or p.ParameterType.IsByRef end)
local in_pos = 0
local has_return = (overload.ReturnType.FullName ~= "System.Void")
local def_count = method.DefaultValues
local param_count = parameters.Length
local real_param_count = param_count - def_count
local has_v_params = param_count > 0 and IsParams(parameters)
if method.Overloads.Count > 1 then
table.insert(__text_gen, "if(gen_param_count ")
table.insert(__text_gen, tostring(has_v_params and ">=" or "=="))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(in_num+param_offset-def_count - (has_v_params and 1 or 0)))
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
local parameterType = parameter.ParameterType
if has_v_params and pi == param_count - 1 thenparameterType = parameterType:GetElementType() end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then in_pos = in_pos + 1;
table.insert(__text_gen, "&& ")
table.insert(__text_gen, tostring(GetCheckStatement(parameterType , in_pos+param_offset, has_v_params and pi == param_count - 1)))
end
end)
table.insert(__text_gen, ") ")
end
table.insert(__text_gen, "\r\n {\r\n ")
if overload.Name == "get_Item" and overload.IsSpecialName then
local keyType = overload:GetParameters().ParameterType
table.insert(__text_gen, "\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(keyType, 2, "key", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetPushStatement(overload.ReturnType, "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
elseif overload.Name == "set_Item" and overload.IsSpecialName then
local keyType = overload:GetParameters().ParameterType
local valueType = overload:GetParameters().ParameterType
table.insert(__text_gen, "\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(keyType, 2, "key", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(GetCasterStatement(valueType, 3, "gen_value", true)))
table.insert(__text_gen, ";\r\n gen_to_be_invoked = gen_value;\r\n ")
else
in_pos = 0;
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then
in_pos = in_pos + 1
table.insert(__text_gen, tostring(GetCasterStatement(parameter.ParameterType, in_pos+param_offset, LocalName(parameter.Name), true, has_v_params and pi == param_count - 1)))
else
table.insert(__text_gen, tostring(CsFullTypeName(parameter.ParameterType)))
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(LocalName(parameter.Name)))
end
table.insert(__text_gen, ";\r\n ")
end)
table.insert(__text_gen, "\r\n ")
if has_return then
table.insert(__text_gen, " var gen_ret = ")
end
if method.IsStatic then
table.insert(__text_gen, tostring(CsFullTypeName(type).."."..UnK(overload.Name)))
else
table.insert(__text_gen, "gen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(overload.Name)))
end
table.insert(__text_gen, "( ")
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
if pi ~= 0 then
table.insert(__text_gen, ", ")
end; if parameter.IsOut and parameter.ParameterType.IsByRef then
table.insert(__text_gen, "out ")
elseif parameter.ParameterType.IsByRef and not parameter.IsIn then
table.insert(__text_gen, "ref ")
end
table.insert(__text_gen, tostring(LocalName(parameter.Name)))
end)
table.insert(__text_gen, " );\r\n ")
if has_return then
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(GetPushStatement(overload.ReturnType, "gen_ret")))
table.insert(__text_gen, ";\r\n ")
end
local in_pos = 0
ForEachCsList(parameters, function(parameter, pi)
if pi >= real_param_count then return end
if not (parameter.IsOut and parameter.ParameterType.IsByRef) then
in_pos = in_pos + 1
end
if parameter.ParameterType.IsByRef then
table.insert(__text_gen, tostring(GetPushStatement(parameter.ParameterType:GetElementType(), LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n ")
if not parameter.IsOut and parameter.ParameterType.IsByRef and NeedUpdate(parameter.ParameterType) then
table.insert(__text_gen, tostring(GetUpdateStatement(parameter.ParameterType:GetElementType(), in_pos+param_offset, LocalName(parameter.Name))))
table.insert(__text_gen, ";\r\n ")
end
table.insert(__text_gen, "\r\n ")
end
end)
end
table.insert(__text_gen, "\r\n ")
if NeedUpdate(type) and not method.IsStatic then
table.insert(__text_gen, "\r\n ")
table.insert(__text_gen, tostring(GetUpdateStatement(type, 1, "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n ")
end
table.insert(__text_gen, "\r\n \r\n return ")
table.insert(__text_gen, tostring(out_num+(has_return and 1 or 0)))
table.insert(__text_gen, ";\r\n }\r\n ")
end)
table.insert(__text_gen, "\r\n } catch(System.Exception gen_e) {\r\n return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n }\r\n ")
if method.Overloads.Count > 1 then
table.insert(__text_gen, "\r\n return LuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(method.Overloads.Name))
table.insert(__text_gen, "!\");\r\n ")
end
table.insert(__text_gen, "\r\n }\r\n ")
end)
table.insert(__text_gen, "\r\n \r\n \r\n ")
ForEachCsList(getters, function(getter)
if getter.IsStatic and getter.ReadOnly then return end --readonly static
table.insert(__text_gen, "\r\n \r\n static int _g_get_")
table.insert(__text_gen, tostring(getter.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n {\r\n\t\t try {\r\n ")
if AccessorNeedTranslator(getter) then
table.insert(__text_gen, " ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);")
end
table.insert(__text_gen, "\r\n\t\t\t")
if not getter.IsStatic then
table.insert(__text_gen, "\r\n ")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n ")
table.insert(__text_gen, tostring(GetPushStatement(getter.Type, "gen_to_be_invoked."..UnK(getter.Name))))
table.insert(__text_gen, ";")
else
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(GetPushStatement(getter.Type, CsFullTypeName(type).."."..UnK(getter.Name))))
table.insert(__text_gen, ";")
end
table.insert(__text_gen, "\r\n } catch(System.Exception gen_e) {\r\n return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n }\r\n return 1;\r\n }\r\n ")
end)
table.insert(__text_gen, "\r\n \r\n ")
ForEachCsList(setters, function(setter)
local is_struct = IsStruct(setter.Type)
table.insert(__text_gen, "\r\n \r\n static int _s_set_")
table.insert(__text_gen, tostring(setter.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n {\r\n\t\t try {\r\n ")
if AccessorNeedTranslator(setter) then
table.insert(__text_gen, "ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);")
end
table.insert(__text_gen, "\r\n\t\t\t")
if not setter.IsStatic then
table.insert(__text_gen, "\r\n ")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n ")
if is_struct then
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 2, "gen_value", true)))
table.insert(__text_gen, ";\r\n\t\t\t\tgen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(setter.Name)))
table.insert(__text_gen, " = gen_value;")
else
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 2, "gen_to_be_invoked." .. UnK(setter.Name))))
table.insert(__text_gen, ";")
end
else
if is_struct then
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 1, "gen_value", true)))
table.insert(__text_gen, ";\r\n\t\t\t\t")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(UnK(setter.Name)))
table.insert(__text_gen, " = gen_value;")
else
table.insert(__text_gen, " ")
table.insert(__text_gen, tostring(GetCasterStatement(setter.Type, 1, CsFullTypeName(type) .."." .. UnK(setter.Name))))
table.insert(__text_gen, ";")
end
end
table.insert(__text_gen, "\r\n ")
if NeedUpdate(type) and not setter.IsStatic then
table.insert(__text_gen, "\r\n ")
table.insert(__text_gen, tostring(GetUpdateStatement(type, 1, "gen_to_be_invoked")))
table.insert(__text_gen, ";\r\n ")
end
table.insert(__text_gen, "\r\n } catch(System.Exception gen_e) {\r\n return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n }\r\n return 0;\r\n }\r\n ")
end)
table.insert(__text_gen, "\r\n\t\t\r\n\t\t")
ForEachCsList(events, function(event) if not event.IsStatic then
table.insert(__text_gen, "\r\n \r\n static int _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n {\r\n\t\t try {\r\n ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t int gen_param_count = LuaAPI.lua_gettop(L);\r\n\t\t\t")
table.insert(__text_gen, tostring(GetSelfStatement(type)))
table.insert(__text_gen, ";\r\n ")
table.insert(__text_gen, tostring(GetCasterStatement(event.Type, 3, "gen_delegate", true)))
table.insert(__text_gen, ";\r\n if (gen_delegate == null) {\r\n return LuaAPI.luaL_error(L, \"#3 need ")
table.insert(__text_gen, tostring(CsFullTypeName(event.Type)))
table.insert(__text_gen, "!\");\r\n }\r\n\t\t\t\t\r\n\t\t\t\tif (gen_param_count == 3)\r\n\t\t\t\t{\r\n\t\t\t\t\t")
if event.CanAdd then
table.insert(__text_gen, "\r\n\t\t\t\t\tif (LuaAPI.xlua_is_eq_str(L, 2, \"+\")) {\r\n\t\t\t\t\t\tgen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " += gen_delegate;\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t} \r\n\t\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t\t\t")
if event.CanRemove then
table.insert(__text_gen, "\r\n\t\t\t\t\tif (LuaAPI.xlua_is_eq_str(L, 2, \"-\")) {\r\n\t\t\t\t\t\tgen_to_be_invoked.")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " -= gen_delegate;\r\n\t\t\t\t\t\treturn 0;\r\n\t\t\t\t\t} \r\n\t\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t\t}\r\n\t\t\t} catch(System.Exception gen_e) {\r\n return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n }\r\n\t\t\tLuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "!\");\r\n return 0;\r\n }\r\n ")
end end)
table.insert(__text_gen, "\r\n\t\t\r\n\t\t")
ForEachCsList(events, function(event) if event.IsStatic then
table.insert(__text_gen, "\r\n \r\n static int _e_")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "(RealStatePtr L)\r\n {\r\n\t\t try {\r\n ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);\r\n\t\t\t int gen_param_count = LuaAPI.lua_gettop(L);\r\n ")
table.insert(__text_gen, tostring(GetCasterStatement(event.Type, 2, "gen_delegate", true)))
table.insert(__text_gen, ";\r\n if (gen_delegate == null) {\r\n return LuaAPI.luaL_error(L, \"#2 need ")
table.insert(__text_gen, tostring(CsFullTypeName(event.Type)))
table.insert(__text_gen, "!\");\r\n }\r\n \r\n\t\t\t\t")
if event.CanAdd then
table.insert(__text_gen, "\r\n\t\t\t\tif (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, \"+\")) {\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " += gen_delegate;\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t} \r\n\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t\t")
if event.CanRemove then
table.insert(__text_gen, "\r\n\t\t\t\tif (gen_param_count == 2 && LuaAPI.xlua_is_eq_str(L, 1, \"-\")) {\r\n\t\t\t\t\t")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(UnK(event.Name)))
table.insert(__text_gen, " -= gen_delegate;\r\n\t\t\t\t\treturn 0;\r\n\t\t\t\t} \r\n\t\t\t\t")
end
table.insert(__text_gen, "\r\n\t\t\t} catch(System.Exception gen_e) {\r\n return LuaAPI.luaL_error(L, \"c# exception:\" + gen_e);\r\n }\r\n\t\t\treturn LuaAPI.luaL_error(L, \"invalid arguments to ")
table.insert(__text_gen, tostring(CsFullTypeName(type)))
table.insert(__text_gen, ".")
table.insert(__text_gen, tostring(event.Name))
table.insert(__text_gen, "!\");\r\n }\r\n ")
end end)
table.insert(__text_gen, "\r\n }\r\n}\r\n")
return table.concat(__text_gen)
到这里看到模板在内存中对应变成了一个生成的方法,对应传进C#的替换字符。 替换比力复杂不一一分析了。大概就是C#对应类的成员变量,静态方法等全部元数据替换成table的表里,一个循环遍历举行插入字符比如下面的GameObject的构造函数
https://i-blog.csdnimg.cn/direct/5b2e3396abfa4fb2aaee35aab3a6ea15.png
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