温锦文欧普厨电及净水器总代理 发表于 2024-8-13 10:34:19

wpf 如何写一个圆形的进度条

先看一下效果吧
https://img2024.cnblogs.com/blog/2064545/202408/2064545-20240813104932845-643340218.png
调用代码如下
然后下面就来实现一下这个效果
第一步:先创建一个空的wpf项目
第二步:添加一个自定义控件,取名为CycleProgressBar
https://img2024.cnblogs.com/blog/2064545/202408/2064545-20240813105251294-1898042242.png
添加完以后,vs会主动生成一个类和一个Themes文件夹,下面有一个名为Generic的资源文件
https://img2024.cnblogs.com/blog/2064545/202408/2064545-20240813105636477-1193988435.png
Generic内里就是这个自定义控件的默认样式,内里只有一个border,我们就是通过改造这个默认的样式来实现圆形的进度条
https://img2024.cnblogs.com/blog/2064545/202408/2064545-20240813105652929-1656221246.png
到目前位置,都是vs主动生成的代码,不需要我们做任何操作
 
第三步:将父类设置成RangeBase,由于原生的progressbar就是继续的这个类,所以我们也继续这个类
https://img2024.cnblogs.com/blog/2064545/202408/2064545-20240813105904764-571965807.png
 
第四步:添加依靠属性IsIndeterminate,这个属性用来控制进度条是不是一直转圈圈
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

public bool IsIndeterminate
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

{
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

get { return (bool)GetValue(IsIndeterminateProperty); }
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

set { SetValue(IsIndeterminateProperty, value); }
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

}

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

// Using a DependencyProperty as the backing store for IsIndeterminate. <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

This enables animation, styling, binding, etc...
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

public static readonly DependencyProperty IsIndeterminateProperty =
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

DependencyProperty.Register("IsIndeterminate", typeof(bool), typeof(CycleProgressBar), new PropertyMetadata(false)); 
第五步:绘制控件的模板样式
在绘制之前,先添加一个nuget上面的引用,搜索expression.drawing,然后添加下面的引用
https://img2024.cnblogs.com/blog/2064545/202408/2064545-20240813110139912-2012558703.png
再在generic文件内里引入命名空间
xmlns:ed="http://schemas.microsoft.com/expression/2010/drawing"
再写样式之前的预备工作就预备完了,背面就是开始写模板样式了,下面是样式的代码和注释
<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

内里有一个名为ProgressBarValueToPercentage的转换,直接添加一个类,然后代码就在下面
public class ProgressBarValueToPercentage : IMultiValueConverter{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

var maximum = System.Convert.ToDouble(values); <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

var value = System.Convert.ToDouble(values); <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

var minimum = System.Convert.ToDouble(values); <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

if (maximum == 0) <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

return "0" + "%"; <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

} <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

double progressValue = (value - minimum) / (maximum - minimum) * 100; <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

return (Math.Round(progressValue)).ToString() + "%"; <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

} <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture) <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

throw new NotImplementedException(); <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

}}到现在,样式部分就写完了,然后还要去后台代码内里实现具体的功能
第六步:实现后台代码功能
public class CycleProgressBar : RangeBase{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

public bool IsIndeterminate <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

get { return (bool)GetValue(IsIndeterminateProperty); } <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

set { SetValue(IsIndeterminateProperty, value); } <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

} <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

// Using a DependencyProperty as the backing store for IsIndeterminate. <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

This enables animation, styling, binding, etc... <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

public static readonly DependencyProperty IsIndeterminateProperty = <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

DependencyProperty.Register("IsIndeterminate", typeof(bool), typeof(CycleProgressBar), new PropertyMetadata(false)); <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

private FrameworkElement _track; <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

static CycleProgressBar() <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

//这段代码是创建控件的时间自带的,不消管,代码的意思就是去找generic内里名为CycleProgressBar的样式, <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

//如果把这段代码删了,或者generic没有CycleProgressBar的样式,步伐就会报错 <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

DefaultStyleKeyProperty.OverrideMetadata(typeof(CycleProgressBar), new FrameworkPropertyMetadata(typeof(CycleProgressBar))); <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

} <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

/// <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

/// 计算进度条的值 <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

/// <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

private void SetPartTrackValue() <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

{ <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

double minimum = this.Minimum; <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

double maximum = this.Maximum; <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

double value = this.Value; <local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

<local:ProgressBarValueToPercentage x:Key="ProgressBarValueToPercentage"/>

double num = (maximum
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