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标题:
Cesium用wsad进行场景漫游(九)
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作者:
兜兜零元
时间:
2023-2-3 09:36
标题:
Cesium用wsad进行场景漫游(九)
2023-01-14
先看效果,wsadqe控制方向升降,鼠标拖动屏幕也可以控制方向
整理下思路:
1. 使用movement变量控制是否进行漫游
2.1 进行漫游则先将enableRotate等全部取消
2.2 绑定Cesium.ScreenSpaceEventType.LEFT_DOWN等事件,用于计算鼠标移动并改变镜头方向,同时根据鼠标是否按下判断鼠标移动是否可以改变镜头方向
2.3 document.addEventListener监听按下的键盘按钮,进行相应的camera.moveForward等方法
3. 不进行漫游则恢复enableRotate等
代码如下:在vue中将其包装为一个Ismovement方法
//是否<el-button @click="Ismovement" >漫游模式</el-button>
Ismovement(){
var that = this;
this.movement = !this.movement;
//如果进行漫游
if(this.movement){
var ellipsoid = this.viewer.scene.globe.ellipsoid;
//先将鼠标控制事件全部取消
this.viewer.scene.screenSpaceCameraController.enableRotate = false;
this.viewer.scene.screenSpaceCameraController.enableTranslate = false;
this.viewer.scene.screenSpaceCameraController.enableZoom = false;
this.viewer.scene.screenSpaceCameraController.enableTilt = false;
this.viewer.scene.screenSpaceCameraController.enableLook = false;
var startMousePosition;
var mousePosition;
//控制方向
var flags = {
looking : false,
moveForward : false,
moveBackward : false,
moveUp : false,
moveDown : false,
moveLeft : false,
moveRight : false
};
//按下左键的同时克隆一个鼠标点击的位置
this.viewer.screenSpaceEventHandler.setInputAction(function(movement) {
flags.looking = true;
mousePosition = startMousePosition = Cesium.Cartesian3.clone(movement.position);
}, Cesium.ScreenSpaceEventType.LEFT_DOWN);
//记录鼠标移动的终点
this.viewer.screenSpaceEventHandler.setInputAction(function(movement) {
mousePosition = movement.endPosition;
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
//looking改为false,意思是此时鼠标移动不会改变镜头方向
this.viewer.screenSpaceEventHandler.setInputAction(function(position) {
flags.looking = false;
}, Cesium.ScreenSpaceEventType.LEFT_UP);
//获得按下的哪个按钮
function getFlagForKeyCode(keyCode) {
switch (keyCode) {
case 'W'.charCodeAt(0):
return 'moveForward';
case 'S'.charCodeAt(0):
return 'moveBackward';
case 'Q'.charCodeAt(0):
return 'moveUp';
case 'E'.charCodeAt(0):
return 'moveDown';
case 'D'.charCodeAt(0):
return 'moveRight';
case 'A'.charCodeAt(0):
return 'moveLeft';
default:
return undefined;
}
}
//keydown如果长时间按下某个键,则重复触发按键按下事件。
document.addEventListener('keydown', this.down = function(e){
var flagName = getFlagForKeyCode(e.keyCode);
if (typeof flagName !== 'undefined') {
flags[flagName] = true;
}
}, false);
document.addEventListener('keyup', this.up =(e)=>{
var flagName = getFlagForKeyCode(e.keyCode);
if (typeof flagName !== 'undefined') {
flags[flagName] = false;
}
}, false);
//实时获取cesium clock的tick每一帧的时间,十分常用的功能
this.viewer.clock.onTick.addEventListener(function(clock) {
var camera = that.viewer.camera;
// 镜头旋转
if (flags.looking) {
//获取画布的高度宽度
var width = that.viewer.canvas.clientWidth;
var height = that.viewer.canvas.clientHeight;
//相当于转动灵敏度,越大转动越快
var lookFactor =0.06;
//x和y是鼠标按下后移动的xy距离与画布长宽的比例
var x = (mousePosition.x - startMousePosition.x) / width;
var y = -(mousePosition.y - startMousePosition.y) / height;
camera.setView({
//根据摄像头现在的朝向和刚才移动的比例进行方向更新
orientation: {
heading : camera.heading + x*lookFactor,
pitch : camera.pitch + y*lookFactor,
roll : 0.0
}
})
}
// 根据高度来决定镜头移动的速度
var cameraHeight = ellipsoid.cartesianToCartographic(camera.position).height;
var moveRate = cameraHeight / 100.0;
if (flags.moveForward) {
camera.moveForward(moveRate);
}
if (flags.moveBackward) {
camera.moveBackward(moveRate);
}
if (flags.moveUp) {
camera.moveUp(moveRate);
}
if (flags.moveDown) {
camera.moveDown(moveRate);
}
if (flags.moveLeft) {
camera.moveLeft(moveRate);
}
if (flags.moveRight) {
camera.moveRight(moveRate);
}
});
}else{
//取消漫游
this.viewer.scene.screenSpaceCameraController.enableRotate = true;
this.viewer.scene.screenSpaceCameraController.enableTranslate = true;
this.viewer.scene.screenSpaceCameraController.enableZoom = true;
this.viewer.scene.screenSpaceCameraController.enableTilt = true;
this.viewer.scene.screenSpaceCameraController.enableLook = true;
this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOWN)
this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE)
this.viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_UP)
document.removeEventListener('keydown',this.down,false)
document.removeEventListener('keyup',this.up,false)
}
},
复制代码
为了方便测试,这里用一个button进行控制是否漫游
<el-button @click="Ismovement" >漫游模式</el-button>
复制代码
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