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标题:
计划模式之状态模式
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作者:
半亩花草
时间:
2024-6-19 20:50
标题:
计划模式之状态模式
定义
状态模式是一种行为计划模式,它允许对象在内部状态改变时改变其行为,看起来好像这个对象改变了它的类。这种模式常用于处置惩罚对象在差别状态下的差别行为,使得代码更加结构化和易于维护。
在状态模式中,有以下几个关键角色:
Context(上下文):持有一个State对象的引用,通常会有一个方法来设置或获取当前状态。
State(状态):定义了状态接口,声明了全部可能的操纵。
ConcreteState(具体状态):实现了State接口,提供了具体的行为。
示例代码
public interface VendingMachineState {
void insertCoin();
void ejectCoin();
void turnCrank();
void dispense();
}
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public class NoMoneyState implements VendingMachineState {
private VendingMachine vendingMachine;
public NoMoneyState(VendingMachine vendingMachine) {
this.vendingMachine = vendingMachine;
}
@Override
public void insertCoin() {
System.out.println("Coin inserted, new state is HasMoney");
vendingMachine.setState(vendingMachine.getHasMoneyState());
}
@Override
public void ejectCoin() {}
@Override
public void turnCrank() {}
@Override
public void dispense() {}
}
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public class HasMoneyState implements VendingMachineState {
private VendingMachine vendingMachine;
public HasMoneyState(VendingMachine vendingMachine) {
this.vendingMachine = vendingMachine;
}
@Override
public void insertCoin() {
System.out.println("Machine is already in HasMoney state, coin will be added to credit");
}
@Override
public void ejectCoin() {
}
@Override
public void turnCrank() {
System.out.println("Machine is already in HasMoney state, turnCrank is not allowed");
}
@Override
public void dispense() {
}
}
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public class VendingMachine {
private VendingMachineState state;
public VendingMachine() {
this.state = new NoMoneyState(this);
}
public VendingMachineState getState() {
return state;
}
public void setState(VendingMachineState state) {
this.state = state;
}
public void insertCoin() {
state.insertCoin();
}
public void ejectCoin() {
state.ejectCoin();
}
public void turnCrank() {
state.turnCrank();
}
public void dispense() {
state.dispense();
}
public VendingMachineState getHasMoneyState() {
return new HasMoneyState(this);
}
}
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public class StateTest {
@Test
public void test() {
VendingMachine machine = new VendingMachine();
machine.insertCoin(); // 输出 "Coin inserted, new state is HasMoney"
machine.turnCrank(); // 根据HasMoneyState的行为执行
}
}
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源代码地址
https://gitee.com/youxiaxiaomage/java-practices/tree/master/yxxmg-gof-sample/src/main/java/com/yxxmg/gof/behavior/state
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