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标题: 使用Python写贪吃蛇游戏 [打印本页]

作者: 祗疼妳一个    时间: 2024-8-30 23:38
标题: 使用Python写贪吃蛇游戏
贪吃蛇游戏是一款经典的小游戏,玩家通过控制蛇的移动来吃食物,蛇的身体会随着吃到的食物越来越多而变长。本文将介绍如何使用Python来创建一个简单的贪吃蛇游戏。
 
 
代码分析

1. 设置窗口

首先,我们需要设置游戏窗口。使用 turtle.Screen() 创建一个窗口,并设置窗口的标题、背景颜色和巨细。通过 window.tracer(0) 关闭自动更新屏幕,以进步性能。
  1. import turtle
  2. import time
  3. import random
  4. window = turtle.Screen()
  5. window.title("XXX")
  6. window.bgcolor("black")
  7. window.setup(width=800, height=600)
  8. window.tracer(0)
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2. 创建蛇头

接下来,我们创建蛇头。使用 turtle.Turtle() 创建一个 Turtle 对象,设置其速度、形状、颜色,并将其移动到屏幕中央。
  1. head = turtle.Turtle()
  2. head.speed(0)
  3. head.shape("square")
  4. head.color("white")
  5. head.direction = "stop"
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3. 创建蛇身体和食物

我们使用一个列表 segments 来存储蛇的身体部分。食物也是一个 Turtle 对象,随机天生在屏幕上。
  1. segments = []
  2. food = turtle.Turtle()
  3. food.speed(0)
  4. food.goto(random.randint(-14, 14) * 20, random.randint(-14, 14) * 20)
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4. 移动函数

定义一个 move 函数来控制蛇的移动。根据蛇头的方向,更新其坐标。
  1. def move():
  2.     if head.direction == "up":
  3.     elif head.direction == "down":
  4.     elif head.direction == "left":
  5.     elif head.direction == "right":
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5. 键盘绑定

通过键盘绑定函数来控制蛇的移动方向。使用 window.listen() 和 window.onkeypress() 来监听键盘事件。
  1. def go_up():
  2.     if head.direction != "down":
  3.         head.direction = "up"
  4. def go_down():
  5.     if head.direction != "up":
  6.         head.direction = "down"
  7. def go_left():
  8.     if head.direction != "right":
  9.         head.direction = "left"
  10. def go_right():
  11.     if head.direction != "left":
  12.         head.direction = "right"
  13. window.listen()
  14. window.onkeypress(go_up, "Up")
  15. window.onkeypress(go_down, "Down")
  16. window.onkeypress(go_left, "Left")
  17. window.onkeypress(go_right, "Right")
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6. 主循环

在主循环中,我们更新屏幕、查抄界限碰撞、食物碰撞,并移动蛇的身体。通过 time.sleep(0.1 / speed) 来控制游戏速度。
  1. while True:
  2.     window.update()
  3.    
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  1. if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
  2.         time.sleep(1)
  3.         head.goto(0, 0)
  4.         head.direction = "stop"
  5.         for segment in segments:
  6.             segment.goto(1000, 1000)
  7.         segments.clear()
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  1. if head.distance(food) < 20:
  2.     food.goto(random.randint(-14, 14) * 20, random.randint(-14, 14) * 20)
  3.     new_segment = turtle.Turtle()
  4.     new_segment.speed(0)
  5.     new_segment.shape("square")
  6.     new_segment.color("grey")
  7.     new_segment.penup()
  8.     segments.append(new_segment)
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  1. for index in range(len(segments) - 1, 0, -1):
  2.     x = segments[index - 1].xcor()
  3.     y = segments[index - 1].ycor()
  4.     segments[index].goto(x, y)
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  1. if len(segments) > 0:
  2.     x = head.xcor()
  3.     y = head.ycor()
  4.     segments[0].goto(x, y)
  5. move()
  6.    
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  1. for segment in segments:
  2.     if segment.distance(head) < 20:
  3.         time.sleep(1)
  4.         head.goto(0, 0)
  5.         head.direction = "stop"
  6.         for segment in segments:
  7.             segment.goto(1000, 1000)
  8.         segments.clear()
  9. time.sleep(0.1 / speed)
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完整代码

  1. import turtleimport timeimport randomwindow = turtle.Screen()window.title("贪吃蛇小游戏")window.bgcolor("black")window.setup(width=800, height=600)window.tracer(0)head = turtle.Turtle()head.speed(0)head.shape("square")head.color("white")head.penup()head.goto(0, 0)head.direction = "stop"segments = []food = turtle.Turtle()food.speed(0)food.shape("circle")food.color("red")food.penup()food.goto(random.randint(-14, 14) * 20, random.randint(-14, 14) * 20)def move():    if head.direction == "up":        y = head.ycor()        head.sety(y + 20)    elif head.direction == "down":        y = head.ycor()        head.sety(y - 20)    elif head.direction == "left":        x = head.xcor()        head.setx(x - 20)    elif head.direction == "right":        x = head.xcor()        head.setx(x + 20)def go_up():
  2.     if head.direction != "down":
  3.         head.direction = "up"
  4. def go_down():
  5.     if head.direction != "up":
  6.         head.direction = "down"
  7. def go_left():
  8.     if head.direction != "right":
  9.         head.direction = "left"
  10. def go_right():
  11.     if head.direction != "left":
  12.         head.direction = "right"
  13. window.listen()
  14. window.onkeypress(go_up, "Up")
  15. window.onkeypress(go_down, "Down")
  16. window.onkeypress(go_left, "Left")
  17. window.onkeypress(go_right, "Right")
  18. speed = 0.7while True:
  19.     window.update()
  20.     if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
  21.         time.sleep(1)
  22.         head.goto(0, 0)
  23.         head.direction = "stop"
  24.         for segment in segments:
  25.             segment.goto(1000, 1000)
  26.         segments.clear()
  27.     if head.distance(food) < 20:        food.goto(random.randint(-14, 14) * 20, random.randint(-14, 14) * 20)        new_segment = turtle.Turtle()        new_segment.speed(0)        new_segment.shape("square")        new_segment.color("grey")        new_segment.penup()        segments.append(new_segment)    for index in range(len(segments) - 1, 0, -1):        x = segments[index - 1].xcor()        y = segments[index - 1].ycor()        segments[index].goto(x, y)    if len(segments) > 0:        x = head.xcor()        y = head.ycor()        segments[0].goto(x, y)    move()    for segment in segments:        if segment.distance(head) < 20:            time.sleep(1)            head.goto(0, 0)            head.direction = "stop"            for segment in segments:                segment.goto(1000, 1000)            segments.clear()    time.sleep(0.1 / speed)
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通过以上步调,我们成功创建了一个简单的贪吃蛇游戏。后续可以根据需要进一步优化和扩展游戏功能,比方增加得分体系、难度级别等!
 

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