扫雷游戏概述以及运行效果
如下图所示,用户输入1时开始游戏,输入0时退出游戏
开始游戏后打印地雷图(本文以9*9的地雷图为例子),让用户选择要扫雷的坐标(x,y)
假如该位置没有雷,则在该位置打印围绕在该坐标的地雷数。假如附近的地雷数为0,则会自动检查(x-1,y-1),(x-1,y),(x-1,y+1),(x,y-1),(x,y+1),(x+1,y-1),(x+1,y),(x+1,y+1)附近的地雷数并以此类推,直至每个坐标附近都有地雷围绕。
假如该位置有雷则输出“您踩到雷了,游戏失败”并将地雷图打印出来(数字1的地方是埋雷的地方,数字0的地方是没有雷的地方)进入下次游戏的选择。
假如最终游戏胜利则输出恭喜您游戏胜利
一、扫雷游戏所必要的函数的先容和实现
1.初始化埋下地雷的数组
在本次游戏中我们将会创建两个二维数组
一个用于记录地雷埋下的位置(该数组初始化为0),坐标上为1的表示有雷,为0的表示无雷,如图所示
一个用于(该数组全部初始化为星号)展示给玩家让玩家举行选择要对哪个位置举行扫雷
- void Init_board(char board[ROWS][COLS], int row, int col, char a)
- {
- for (int i = 0; i < row; i++)
- {
- for (int j = 0; j < col; j++)
- {
- board[i][j] = a;
- }
- }
- }
复制代码 2.打印地雷图
该函数用于打印如下所示的地雷图,供用户选择扫雷的坐标
- void print_board(char board[ROWS][COLS], int row, int col)
- {
- printf("*************扫雷*************\n");
- for (int i = 0; i <= col; i++)
- {
- printf("%d ", i);
- }
- printf("\n");
- for (int i = 1; i <= row; i++)
- {
- printf("%d ", i);
- for (int j = 1; j <= col; j++)
- {
- printf("%c ",board[i][j]);
- }
- printf("\n");
- }
- printf("*************扫雷*************\n");
- }
复制代码 3.放置地雷
该函数在传入的Myboard二维数组中埋下地雷,也就是使部分字符0用1取代
- srand((unsigned int)time(NULL));//与下图的rand()函数一起生成随机数
复制代码- void Set_mine(char Myboard[ROWS][COLS])
- {
- int count = Number_mine;
- while (count)
- {
- int x = rand() % 9 + 1;
- int y = rand() % 9 + 1;
- if (Myboard[x][y] == '0')
- {
- Myboard[x][y] = '1';
- count--;
- }
- }
- }
复制代码 4.查找地雷
使用递归的方法查找地雷
- int Sround_mine(char Myboard[ROWS][COLS], int x, int y)
- {
- return (Myboard[x - 1][y - 1] + Myboard[x - 1][y] + Myboard[x - 1][y + 1] + Myboard[x][y - 1]
- + Myboard[x][y + 1] + Myboard[x + 1][y - 1] + Myboard[x + 1][y] + Myboard[x + 1][y + 1] - 8 * '0');
- }
- void Find_mine(char Myboard[ROWS][COLS], char Showboard[ROWS][COLS], int x, int y,int row,int col)
- {
- if (Showboard[x][y] != '*')
- return ;
- int ret = Sround_mine(Myboard, x, y);
- if (ret == 0)
- {
- Showboard[x][y] = ret + '0';
- Sum++;
- for (int i = x - 1; i <= x + 1; i++)
- {
- if (i >= 1 && i <= 9)
- {
- for (int j = y - 1; j <= y + 1; j++)
- {
- if (j >= 1 && j <= 9)
- {
- if (i == x && j == y)
- continue;
- else
- {
- Find_mine(Myboard, Showboard, i, j, row, col);
- }
- }
- }
- }
- }
- }
- else
- {
- Showboard[x][y] = ret + '0';
- Sum++;
- }
- }
复制代码 游戏的工程文件
1.game.h
- #define _CRT_SECURE_NO_WARNINGS 1
- #include <stdio.h>
- #include <stdlib.h>
- #include <time.h>
- #define ROW 9//定义该游戏为9*9的布局
- #define COL 9
- #define ROWS ROW+2//增加一层边界,便于游戏实现
- #define COLS COL+2
- #define Number_mine 9//埋下地雷的数目
- int Sum;//用于记录已经扫出来多少个没有雷的坐标,当Sum==ROW*COL-Number_mine时游戏结束
- void Init_board(char board[ROWS][COLS], int row, int col, char a);//初始化两个二维数组
- void print_board(char board[ROWS][COLS], int row, int col);//打印两个二维数组
- void Set_mine(char Myboard[ROWS][COLS]);//放置雷
- int Sround_mine(char Myboard[ROWS][COLS], int x, int y);//判断一个坐标周围的雷
- void Find_mine(char Myboard[ROWS][COLS],char Showboard[ROWS][COLS], int x, int y,int row,int col);//查找雷
复制代码 2.test.c
- #define _CRT_SECURE_NO_WARNINGS 1
- #include "game.h"
- void menu()
- {
- printf("**************************\n");
- printf("*********1.play***********\n");
- printf("*********0.exit***********\n");
- printf("**************************\n");
- }
- void play_game(char Myboard[ROWS][COLS],char Showboard[ROWS][COLS],int row,int col)
- {
- while (1)
- {
- printf("请输入您要选择的坐标:");
- int x = 0, y = 0;
- scanf("%d %d", &x, &y);
- if (x >= 1 && x <= row && y >= 1 && y <= col)
- {
- if (Myboard[x][y] == '1')
- {
- printf("您踩到雷了,游戏失败\n");
- print_board(Myboard, ROW, COL);
- break;
- }
- if (Showboard[x][y] == '*')
- {
- Find_mine(Myboard,Showboard, x, y,ROW,COL);
- //int ret = Find_mine(Myboard, x, y);
- //Showboard[x][y] = ret + '0';
- print_board(Showboard, ROW, COL);
- //print_board(Myboard, ROW, COL);
- if (Sum >= row * col - Number_mine)
- {
- break;
- }
- }
- else
- {
- printf("该位置已经检查过,请重新输入\n");
- continue;
- }
- }
- else
- {
- printf("输入不合法,请重新输入\n");
- }
- }
- if (Sum == row * col - Number_mine)
- {
- printf("恭喜您游戏胜利\n");
- printf("地雷放置图如下:\n");
- print_board(Myboard, ROW, COL);
- }
- }
- void game()
- {
- printf("开始游戏\n");
- char Myboard[ROWS][COLS] = { 0 };
- Init_board(Myboard, ROWS, COLS, '0');
- char Showboard[ROWS][COLS] = { 0 };
- Init_board(Showboard, ROWS, COLS, '*');
- //print_board(Myboard, ROW, COL);
- print_board(Showboard, ROW, COL);
- Set_mine(Myboard);
- print_board(Myboard, ROW, COL);
- //进入扫雷
- play_game(Myboard,Showboard,ROW,COL);
- }
- void test()
- {
- int n = 0;
- srand((unsigned int)time(NULL));
- do {
- menu();
- printf("请输入您选择的数字:");
- scanf("%d", &n);
- switch (n)
- {
- case 1:
- Sum = 0;
- game();
- break;
- case 0:
- printf("退出游戏\n");
- break;
- default:
- printf("输入错误,请重新输入\n");
- break;
- }
- }while (n);
- }
- int main()
- {
- test();
- return 0;
- }
复制代码 3.game.c
- #define _CRT_SECURE_NO_WARNINGS 1#include "game.h"void Init_board(char board[ROWS][COLS], int row, int col, char a)
- {
- for (int i = 0; i < row; i++)
- {
- for (int j = 0; j < col; j++)
- {
- board[i][j] = a;
- }
- }
- }
- void print_board(char board[ROWS][COLS], int row, int col)
- {
- printf("*************扫雷*************\n");
- for (int i = 0; i <= col; i++)
- {
- printf("%d ", i);
- }
- printf("\n");
- for (int i = 1; i <= row; i++)
- {
- printf("%d ", i);
- for (int j = 1; j <= col; j++)
- {
- printf("%c ",board[i][j]);
- }
- printf("\n");
- }
- printf("*************扫雷*************\n");
- }
- void Set_mine(char Myboard[ROWS][COLS])
- {
- int count = Number_mine;
- while (count)
- {
- int x = rand() % 9 + 1;
- int y = rand() % 9 + 1;
- if (Myboard[x][y] == '0')
- {
- Myboard[x][y] = '1';
- count--;
- }
- }
- }
- int Sround_mine(char Myboard[ROWS][COLS], int x, int y)
- {
- return (Myboard[x - 1][y - 1] + Myboard[x - 1][y] + Myboard[x - 1][y + 1] + Myboard[x][y - 1]
- + Myboard[x][y + 1] + Myboard[x + 1][y - 1] + Myboard[x + 1][y] + Myboard[x + 1][y + 1] - 8 * '0');
- }
- void Find_mine(char Myboard[ROWS][COLS], char Showboard[ROWS][COLS], int x, int y,int row,int col)
- {
- if (Showboard[x][y] != '*')
- return ;
- int ret = Sround_mine(Myboard, x, y);
- if (ret == 0)
- {
- Showboard[x][y] = ret + '0';
- Sum++;
- for (int i = x - 1; i <= x + 1; i++)
- {
- if (i >= 1 && i <= 9)
- {
- for (int j = y - 1; j <= y + 1; j++)
- {
- if (j >= 1 && j <= 9)
- {
- if (i == x && j == y)
- continue;
- else
- {
- Find_mine(Myboard, Showboard, i, j, row, col);
- }
- }
- }
- }
- }
- }
- else
- {
- Showboard[x][y] = ret + '0';
- Sum++;
- }
- }
复制代码 免责声明:如果侵犯了您的权益,请联系站长,我们会及时删除侵权内容,谢谢合作!更多信息从访问主页:qidao123.com:ToB企服之家,中国第一个企服评测及商务社交产业平台。
|