最近不是出了个超火的游戏嘛,周围小伙伴都说好难玩,玩不过
看了下,发现就是个变种的连连看嘛,就尝试下写一个出来玩玩,当作是练手了 刚好找到一位大佬用C语言写的羊羊,结果发现是windows版的,编译起来贼麻烦 就想着用python写一个,方便大家学习其中的原理,不然光看代码不运行,技术是提高不了的 运行环境为python2,需要安装pygame,安装好之后,就可以运行了运行效果图就不放了,保持一点神秘感^^
废话不多说,直接上源码- # -*- coding: utf-8 -*-
- import pygame
- from pygame.locals import *
- from sys import exit
- from random import randint
- import random
-
- windows_width = 400
- windows_height = 760
- icoSize = 48
- whiteColor=pygame.Color(255,255,255)
- redColor=pygame.Color(255,0,0)
- blackColor=pygame.Color(0,0,0)
- greyColor=pygame.Color(150,150,150)
- blueColor=pygame.Color(0,0,255)
- greenColor=pygame.Color(0,255,0)
- aaa=pygame.Color(128,255,0)
- bbb=pygame.Color(255,255,0)
- ccc=pygame.Color(255,255,0)
- sheepList=[redColor,blueColor,greenColor,greyColor,blackColor,aaa,bbb,ccc]
- class Point():
- def __init__(self,x=0,y=0):
- self.x=x
- self.y=y
-
- def main():
- totalScore=0
- score=0
- itemCount=5
- pygame.init()
- fpsClock=pygame.time.Clock()
- playSurface=pygame.display.set_mode((windows_width,windows_height))
- #pygame.display.set_caption("羊了个羊Python版")
- defaultFont=pygame.font.get_default_font()
- font=pygame.font.SysFont(defaultFont,24)
-
-
- data=[[i+1 for i in range(3)] for j in range(3)]
-
- for r in range(3):
- for c in range(3):
- r1 = random.randint(1,100) % 3;
- c1 = random.randint(1,100) % 3;
- t = data[r1][c1];
- data[r1][c1] = data[r][c];
- data[r][c] = t;
-
- store=[0,0,0,0,0,0,0]
-
- offsetX = (windows_width - (2 * (48 + icoSize) + 48)) / 2
- offsetY = (windows_height - (2 * (48 + icoSize) + 48)) / 2
- while True:
-
-
- pygame.display.update()
- #pygame.draw.rect(playSurface,whiteColor,Rect(0,0,windows_width,windows_height))
- playSurface.fill(whiteColor)
-
- color = (255, 0, 0)
- s="mission "+str(itemCount-4)
- text=font.render(s,True,color)
- playSurface.blit(text,(5,45))
-
- color = (0, 255, 0)
- text=font.render("score: "+str(totalScore),True,color)
- playSurface.blit(text,(5,65))
-
-
- for r in range(3):
- for c in range(3):
- if (data[r][c]):
- pygame.draw.rect(playSurface,sheepList[data[r][c]-1],Rect(offsetX + c * (48 + icoSize), offsetY + r * (48 + icoSize),48,48))
-
- for i in range(7):
- if store[i]:
- pygame.draw.rect(playSurface,sheepList[store[i]-1],Rect((i*50)+26,620,48,48))
-
- for event in pygame.event.get():
- msg=Point()
- if event.type==MOUSEBUTTONUP:
- (x,y)=event.pos
- print(x,y)
- msg=Point(x,y)
- else:
- continue
-
- for r in range(3):
- for c in range(3):
- x = offsetX + c * (48 + icoSize)
- y = offsetY + r * (48 + icoSize)
-
- if (msg.x > x and msg.x < x + 48 and msg.y>y and msg.y < y + 48):
-
- col = int((msg.x - offsetX) / (48 + icoSize))
- row = int(msg.y - offsetY) / (48 + icoSize))
- print("row:", row, col);
-
- for i in range(7):
- if (store[i] == 0):
- store[i] = data[row][col];
- break;
-
-
- cnt = 0;
-
- for i in range(7):
- if (store[i] == data[row][col]):
- cnt+=1
- if (cnt == 3):
- for i in range(7):
- if (store[i] == data[row][col]):
- store[i] = 0
- score+=1
- totalScore+=1
- if score>10:
- itemCount+=1
- score=0
-
- data[row][col] = random.randint(1,100) % itemCount+1;
-
-
- while True:
- sleep(1)
- return 0;
-
- if __name__=="__main__":
- main()
复制代码 游戏只设计了几关,已经能玩,如果想更好玩,那就自己改吧~~以下是一些改造建议
1.将方块换成各式各样的图标
2.当前方块是点击一个就随机生成一个,满10个消除进入下一关,后面可以改成一次性生成100个作为一关
3.添加通关时间限制
4.增加更多格子和图标
5.添加排行榜
6.添加地区排行榜
7添加广告
8.添加特色道具
[code][/code]
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