此案例包含了简单的碰撞检测,圆形碰撞检测方法,也可以说是五环弹球的升级版,具体可以根据例子参考。
粒子花园
这名字是案例的名字,效果更加具有科技感,很是不错,搞搞做成背景特效也是不错的选择。
Wpf 和 SkiaSharp
新建一个 WPF 项目,然后,Nuget 包即可
要添加 Nuget 包- Install-Package SkiaSharp.Views.WPF -Version 2.88.0
复制代码 其中核心逻辑是这部分,会以我设置的 60FPS 来刷新当前的画板。- skContainer.PaintSurface += SkContainer_PaintSurface;
- _ = Task.Run(() =>
- {
- while (true)
- {
- try
- {
- Dispatcher.Invoke(() =>
- {
- skContainer.InvalidateVisual();
- });
- _ = SpinWait.SpinUntil(() => false, 1000 / 60);//每秒60帧
- }
- catch
- {
- break;
- }
- }
- });
复制代码 弹球实体代码 (Ball.cs)
- public class Ball
- {
- public double X { get; set; }
- public double Y { get; set; }
- public double VX { get; set; }
- public double VY { get; set; }
- public int Radius { get; set; }
- public int Move { get; set; }
- public SKColor sKColor { get; set; } = SKColors.Blue;
- /// <summary>
- /// 检查球的碰撞
- /// </summary>
- public static void CheckBallHit(Ball b1, Ball b2)
- {
- var dx = b2.X - b1.X;
- var dy = b2.Y - b1.Y;
- var dist = Math.Sqrt(Math.Pow(dx,2) + Math.Pow(dy, 2));
- if (dist < b1.Radius + b2.Radius)
- {
- var angle = Math.Atan2(dy, dx);
- var sin = Math.Sin(angle);
- var cos = Math.Cos(angle);
- // 以b1为参照物,设定b1的中心点为旋转基点
- double x1 = 0;
- double y1 = 0;
- var x2 = dx * cos + dy * sin;
- var y2 = dy * cos - dx * sin;
- // 旋转b1和b2的速度
- var vx1 = b1.VX * cos + b1.VY * sin;
- var vy1 = b1.VY * cos - b1.VX * sin;
- var vx2 = b2.VX * cos + b2.VY * sin;
- var vy2 = b2.VY * cos - b2.VX * sin;
- // 求出b1和b2碰撞之后的速度
- var vx1Final = ((b1.Move - b2.Move) * vx1 + 2 * b2.Move * vx2) / (b1.Move + b2.Move);
- var vx2Final = ((b2.Move - b1.Move) * vx2 + 2 * b1.Move * vx1) / (b1.Move + b2.Move);
- // 处理两个小球碰撞之后,将它们进行归位
- var lep = (b1.Radius + b2.Radius) - Math.Abs(x2 - x1);
- x1 = x1 + (vx1Final < 0 ? -lep / 2 : lep / 2);
- x2 = x2 + (vx2Final < 0 ? -lep / 2 : lep / 2);
- b2.X = b1.X + (x2 * cos - y2 * sin);
- b2.Y = b1.Y + (y2 * cos + x2 * sin);
- b1.X = b1.X + (x1 * cos - y1 * sin);
- b1.Y = b1.Y + (y1 * cos + x1 * sin);
- b1.VX = vx1Final * cos - vy1 * sin;
- b1.VY = vy1 * cos + vx1Final * sin;
- b2.VX = vx2Final * cos - vy2 * sin;
- b2.VY = vy2 * cos + vx2Final * sin;
- }
- }
- }
复制代码 粒子花园核心类 (ParticleGarden.cs)
- /// <summary>
- /// 粒子花园
- /// </summary>
- public class ParticleGarden
- {
- public SKPoint centerPoint;
- public double Spring = 0.0001;
- public int ParticelCount = 100;
- public List<Ball> Particles = new List<Ball>();
- public SKCanvas canvas;
- /// <summary>
- /// 渲染
- /// </summary>
- public void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height)
- {
- this.canvas = canvas;
- canvas.Clear(SKColors.Black);
- centerPoint = new SKPoint(Width / 2, Height / 2);
- if (Particles.Any() == false)
- {
- for (int i = 0; i < ParticelCount; i++)
- {
- Random random = new Random((int)DateTime.Now.Ticks);
- var Length = random.Next(3, 10);
- Particles.Add(new Ball()
- {
- X = random.Next(0, Width),
- Y = random.Next(0, Height),
- sKColor = SKColors.White,
- VX = random.NextInt64(-2, 2),
- VY = random.NextInt64(-2, 2),
- Radius = Length,
- Move = Length
- });
- }
- }
- //画线
- for (int i = 0; i < Particles.Count; i++)
- {
- Move(Particles[i], i, Width, Height);
- }
- //画球
- foreach (var item in Particles)
- {
- DrawCircle(canvas, item);
- }
- using var paint = new SKPaint
- {
- Color = SKColors.Blue,
- IsAntialias = true,
- Typeface = Font,
- TextSize = 24
- };
- string by = $"by 蓝创精英团队";
- canvas.DrawText(by, 600, 400, paint);
- }
- public void Move(Ball p, int i, int width, int height)
- {
- p.X += p.VX;
- p.Y += p.VY;
- for (var j = i + 1; j < Particles.Count; j++)
- {
- var target = Particles[j];
- CheckSpring(p, target, width, height);
- Ball.CheckBallHit(p, target);
- }
- if (p.X - p.Radius > width)
- {
- p.X = -p.Radius;
- }
- else if (p.X + p.Radius < 0)
- {
- p.X = width + p.Radius;
- }
- if (p.Y - p.Radius > height)
- {
- p.Y = -p.Radius;
- }
- else if (p.Y + p.Radius < 0)
- {
- p.Y = height + p.Radius;
- }
- }
- public void CheckSpring(Ball current, Ball target, int width, int height)
- {
- var dx = target.X - current.X;
- var dy = target.Y - current.Y;
- var dist = Math.Sqrt(Math.Pow(dx, 2) + Math.Pow(dy, 2));
- var minDist = width > height ? width / 10 : height / 5;
- if (dist < minDist)
- {
- DrawLine(current, target, dist, minDist);
- var ax = dx * Spring;
- var ay = dy * Spring;
- current.VX += ax / current.Move;
- current.VY += ay / current.Move;
- target.VX -= ax / target.Move;
- target.VY -= ay / target.Move;
- }
- }
- public void DrawLine(Ball current, Ball target, double dist, int minDist)
- {
- var StrokeWidth = (float)(2 * Math.Max(0, (1 - dist / minDist)));
- var Alpha = Math.Max(0, (1 - dist / minDist)) * byte.MaxValue;
- var Color = current.sKColor.WithAlpha((byte)Alpha);
- //划线
- using var LinePaint = new SKPaint
- {
- Color = Color,
- Style = SKPaintStyle.Fill,
- StrokeWidth = StrokeWidth,
- IsStroke = true,
- StrokeCap = SKStrokeCap.Round,
- IsAntialias = true
- };
- var path = new SKPath();
- path.MoveTo((float)current.X, (float)current.Y);
- path.LineTo((float)target.X, (float)target.Y);
- path.Close();
- canvas.DrawPath(path, LinePaint);
- }
- /// <summary>
- /// 画一个圆
- /// </summary>
- public void DrawCircle(SKCanvas canvas, Ball ball)
- {
- using var paint = new SKPaint
- {
- Color = ball.sKColor,
- Style = SKPaintStyle.Fill,
- IsAntialias = true,
- StrokeWidth = 2
- };
- canvas.DrawCircle((float)ball.X, (float)ball.Y, ball.Radius, paint);
- }
- }
复制代码 效果如下:

效果放大看,还是很心旷神怡的。
总结
这个特效的案例重点是碰撞检测,同时又产生了奇妙的特效效果,很是不错。
代码地址
https://github.com/kesshei/WPFSkiaParticleGardenDemo.git
https://gitee.com/kesshei/WPFSkiaParticleGardenDemo.git
阅
一键三连呦!,感谢大佬的支持,您的支持就是我的动力!
版权
蓝创精英团队(公众号同名,CSDN 同名,CNBlogs 同名)
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