jQuery小游戏(一)
嘻嘻,本日我们来写个jquery小游戏吧
- 起首,我们预备一下写小游戏需要预备的佩饰,如果:图片、音乐、搞怪的小心情
这里我预备了一些游戏中需要涉及到的图片
- eval() 函数:用于计算传入字符串形式的 JavaScript 代码并执行它。当调用时不带任何对象前缀时,默认是在全局作用域下运行;而通过 window.eval() 显式指定,则可以在当前窗口上下文中评估表达式
- window.requestAnimationFrame:这里夸大一下为什么使用这个办法,其实setInterval也有定时的作用,但是不同之处在于setInterval需指定时间再执行,window.requestAnimationFrame()则推迟到浏览器下一次重绘时就执行回调。重绘通常是 16ms 执行一次,不过浏览器会主动调治这个速率,比如网页切换到后台 Tab 页时,requestAnimationFrame()会暂停执行。需要留意的是:若是某个函数会影响到网页的布局调整,一般就放在window.requestAnimationFrame()内里执行。 取消操作使用cancelAnimationFrame()方法,下面代码为详细实操:
- //requestAnimationFrame效果
- (function zhouqi(time) {
- console.log(time,Date.now())
- render();
- zhou = requestAnimationFrame(zhouqi);
- //如果left等于50 停止动画
- if(left == 50){
- cancelAnimationFrame(zhou)
- }
- })
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- window.cancelAnimationFrame():用于取消先前通过的 window.requestAnimationFrame()方法请求的动画帧回调函数的方法,上面代码也有提及到,在使用 window.requestAnimationFrame()方法创建动画时,通常会把返回的ID存储起来,以便在需要时使用window.cancelAnimationFrame()方法取消动画
- String.format : Java 中用于格式化字符串的一个方法, String.format 允许你通过占位符来创建一个格式化的字符串。使用 String.format 可以将各种类型的数据(如整数、小数、字符串等)以指定的格式组合成一个字符串
- var link, jsGame; (function() {
- var e = window.eval,
- t = function(e, t, n) {
- var r = n || {};
- if (t) {
- var i = function() {};
- i.prototype = t.prototype,
- e.prototype = new i,
- e.prototype.constructor = e,
- e.prototype.superClass = t.prototype,//javascript的superclass继承
- i = null
- }
- for (var s in r) e.prototype[s] = r[s];
- return r = null, e};
- window.requestAnimationFrame = function() {
- return window.requestAnimationFrame || window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame || window.oRequestAnimationFrame ||
- window.msRequestAnimationFrame || window.setTimeout} (),//这段代码是用来兼容不同浏览器的requestAnimationFrame 方法,requestAnimationFrame 用于在下一次浏览器重绘之前执行指定的函数,以实现流畅的动画效果。首先会尝试获取浏览器原生的requestAnimationFrame 方法,如果浏览器不支持,则依次尝试获取其他浏览器的前缀版本,若依旧不支持,则使用setTimeout模拟实现,这样可以确认在不同情况下都能正常运行requestAnimationFrame 方法
- window.cancelAnimationFrame = function() {//同上面解释类似
- return window.cancelAnimationFrame || window.webkitCancelAnimationFrame ||
- window.mozCancelAnimationFrame || window.oCancelAnimationFrame ||
- window.msCancelAnimationFrame || window.clearTimeout} (),
- String || (String = {}),
- String.format || (String.format = function() {
- if (arguments.length == 0) return null;//当参数个数为0即空数组 //arguments类数组对象
- var e = arguments[0] || "", t;
- for (var n = 1, r = arguments.length; n < r; n++) t = new RegExp("\\{" + (n - 1)+"\\}","gm"),
- e = e.replace(t, arguments[n]);
- return t = null, e
- }),
-
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- Array.prototype : 所有的数组实例都继续于 Array.prototype,和其他构造函数一样,可以通过Array和prototype属性上的方法来给所有数组实例增加方法
- String.getByteLength || (String.getByteLength = function(e) {
- var t, n = 0, r = e || "", i = r.length;
- for (t = 0; t < i; t++) r.charCodeAt(t) >= 0 & r.charCodeAt(t) <= 255 ? n += 1 : n += 2;
- return t = r = i = null, n});
- if (!Array || !Array.prototype) Array.prototype = {};
- Array.prototype.indexOfAttr = function(e, t) {
- var n = (typeof e).toLowerCase(), r = -1;
- for (var i = 0, s = this.length; i < s; i++) if (n == "string" && this[i][e] == t || n =="number"
- && this[i] == e) {
- r = i;
- break
- }
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- <canvas id="zhouqi"></canvas> // 如果没有设置宽高,canvas会自动创建一个 300 * 150 的画布(单位默认为px)
- canvas.width = 300 // 设置画布宽度
- canvas.height = 300 // 设置画布高度
- const canvas = document.getElementById('zhouqi') // 获取画布节点
- const ctx = canvas.getContext('2D') // 获取 2D 绘图上下文对象
复制代码- return n = null, r};
- var n = {
- canvas: {
- id: "linkScreen",
- defaultId: "linkScreen",
- defaultFont: "12px Arial",
- defaultWidth: 240,
- defaultHeight: 320,
- defaultColor: "rgb(0, 0, 0)",
- bgColor: "#000",
- cavansDoms: [],
- ctxs: [],
- device: "",
- fps: 1,
- touch: !1,
- zoom: 1
- },
- system: {
- loadRes: null,
- pageLoad: null,
- menu: null,
- run: null,
- runFn: function() {},
- rafRun: null,
- stop: null,
- over: null,
- zone: null,
- active: null,
- lastDate: Date.now(),
- timeout: 30,
- isPause: !1,
- gameFlow: -1,
- loadedImageToGameFlow: -1,
- zoneArgs: null,
- activeArgs: null,
- spendTime: 0,
- loadResTimer: null,
- playTimer: null
- },
- event: {
- key: 0,
- keys: {
- up: !1,
- down: !1,
- left: !1,
- right: !1,
- a: !1,
- b: !1,
- c: !1,
- menu: !1,
- quit: !1
- },
- lastKey: {
- up: !1,
- down: !1,
- left: !1,
- right: !1,
- a: !1,
- b: !1,
- c: !1,
- menu: !1,
- quit: !1
- },
- pressedKey: {
- up: !1,
- down: !1,
- left: !1,
- right: !1,
- a: !1,
- b: !1,
- c: !1,
- menu: !1,
- quit: !1
- },
- keyPressCtrl: {
- up: !0,
- down: !0,
- left: !0,
- right: !0,
- a: !0,
- b: !0,
- c: !0,
- menu: !0,
- quit: !0
- },
- keyDownGo: !1,
- keyUpGo: !1,
- keyPressedGo: !1,
- keyDownCallBack: null,
- keyUpCallBack: null,
- orientationChange: null,
- touchStart: null,
- touchEnd: null,
- touchMove: null,
- touchCancel: null,
- clickCallBack: null,
- mouseDownCallBack: null,
- mouseUpCallBack: null,
- mouseMoveCallBack: null,
- focused: !1,
- pageFocusCallBack: null,
- pageUnFocusCallBack: null,
- swipeCallBack: null,
- pageOffX: 0,
- pageOffY: 0,
- pageStarOffX: 0,
- pageStarOffY: 0,
- swipeDate: null,
- swipeTimeout: 200,
- swipeRange: 50
- },
- image: {
- imgs: {},
- imgObjs: [],
- initImgs: {},
- asyncImgObjs: {},
- imgCount: 0,
- countLoaded: 0,
- version: "",
- inited: !1
- },
- audio: {
- audios: {}
- },
- ajax: {
- xhrObj: null,
- pool: [],
- poolLength: 5,
- date: null,
- isTimeout: !1,
- param: {
- type: "get",
- data: null,
- dataType: "json",
- url: "",
- xhr: null,
- timeout: 5e3,
- before: function(e) {},
- success: function(e, t) {},
- error: function(e, t) {},
- complete: function(e) {}
- }
- },
- }
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- fillStyle: 用于图形内部的颜色
- fillRect: 用于绘制一个填充的矩形
- strokeStyle: 用于设置图形表面的颜色
- drawImage: 用于绘制图像
- request: {
- gets: []
- },
- buttonLayout: {
- buttons: [],
- Button: t(function(e) {
- this.id = e.id,
- this.value = e.value,
- this.x = e.x,
- this.y = e.y,
- this.width = e.width,
- this.height = e.height,
- this.bgColor = e.bgColor,
- this.bgStroke = e.bgStroke,
- this.stroke = e.stroke,
- this.font = e.font,
- this.imageId = e.imageId,
- this.sx = e.sx,
- this.sy = e.sy,
- this.color = e.color,
- this.hx = e.hx,
- this.hy = e.hy,
- this.hColor = e.hColor,
- this.dex = e.dex,
- this.dey = e.dey,
- this.deColor = e.deColor,
- this.hided = e.hided,
- this.disabled = e.disabled,
- this.path = e.path,
- this.hovered = !1,
- this.repeated = !1,
- this.pressed = !1,
- this.released = !1,
- this.goned = !1,
- this.cacheId = "buttonLayoutCache_" + this.id,
- this.setDelay(e.delay).refresh()
- },
- null, {
- refresh: function() {
- m.canvas.pass(this.cacheId, this.width * 3, this.height),
- this.imageId == "" ? (this.bgColor != "" && m.canvas.fillStyle(this.bgColor).fillRect(0, 0, this.width, this.height).fillRect(this.width, 0, this.width, this.height).fillRect(this.width * 2, 0, this.width, this.height), this.bgStroke != "" && m.canvas.strokeStyle(this.bgStroke).strokeRect(1, 1, this.width - 2, this.height - 2).strokeRect(this.width + 1, 1, this.width - 2, this.height - 2).strokeRect(this.width * 2 + 1, 1, this.width - 2, this.height - 2)) : m.canvas.drawImage(this.imageId, this.sx, this.sy, this.width, this.height, 0, 0, this.width, this.height).drawImage(this.imageId, this.hx, this.hy, this.width, this.height, this.width, 0, this.width, this.height).drawImage(this.imageId, this.dex, this.dey, this.width * 2, this.height, this.width * 2, 0, this.width, this.height);
- if (this.value != "") {
- var e = m.canvas.font(this.font).measureText(this.value),
- t = this.width - e.width >> 1,
- n = (this.height - e.height >> 1) + parseInt(this.font) - 2;
- this.stroke != "" && m.canvas.fillStyle(this.stroke).fillText(this.value, t - 1, n).fillText(this.value, t, n - 1).fillText(this.value, t + 1, n).fillText(this.value, t, n + 1).fillText(this.value, t + this.width - 1, n).fillText(this.value, t + this.width, n - 1).fillText(this.value, t + this.width + 1, n).fillText(this.value, t + this.width, n + 1).fillText(this.value, t + this.width * 2 - 1, n).fillText(this.value, t + this.width * 2, n - 1).fillText(this.value, t + this.width * 2 + 1, n).fillText(this.value, t + this.width * 2, n + 1),
- m.canvas.fillStyle(this.color).fillText(this.value, t, n).fillStyle(this.hColor).fillText(this.value, t + this.width, n).fillStyle(this.deColor).fillText(this.value, t + this.width * 2, n),
- e = t = n = null
- }
- return m.canvas.pass(),
- this
- },
- show: function() {
- return this.hided = !1,
- this
- },
- hide: function() {
- return this.hided = !0,
- this
- },
- disable: function(e) {
- return this.disabled = e,
- this
- },
- setPath: function(e, t) {
- return this.setDelay(t).path = e || [],
- this
- },
- endPath: function() {
- return this.path.length == 0
- },
- gone: function(e, t) {
- return this.setPath(e, t).goned = !0,
- this
- },
- setDelay: function(e) {
- return this.delay = e || 0,
- this.delayDate = null,
- this.delay > 0 && (this.delayDate = Date.now()),
- this
- },
- action: function() {
- if (this.hided) return this;
- this.delayDate && Date.now() - this.delayDate >= this.delay && (this.delayDate = null);
- if (!this.delayDate && this.path.length > 0) {
- var e = this.path.shift();
- this.x += e[0],
- this.y += e[1],
- e = null
- }
- return this
- },
- render: function() {
- return this.hided ? this: (m.canvas.drawCache(this.cacheId, this.hovered ? this.width: this.disabled ? this.width * 2 : 0, 0, this.width, this.height, this.x, this.y, this.width, this.height), this)
- },
- disposed: function() {
- return this
- }
- })
- }
- },
复制代码- r = {
- canvas: {
- context: {
- base: 0
- },
- graphics: {
- HCENTER: 1,
- VCENTER: 2,
- LEFT: 4,
- RIGHT: 8,
- TOP: 16,
- BOTTOM: 32,
- ANCHOR_LT: 20,
- ANCHOR_LV: 6,
- ANCHOR_LB: 36,
- ANCHOR_HT: 17,
- ANCHOR_HV: 3,
- ANCHOR_HB: 33,
- ANCHOR_RT: 24,
- ANCHOR_RV: 10,
- ANCHOR_RB: 40
- },
- trans: {
- TRANS_MIRROR: 2,
- TRANS_NONE: 0,
- TRANS_ROT90: 5,
- TRANS_ROT180: 3,
- TRANS_ROT270: 6,
- TRANS_MIRROR_ROT90: 7,
- TRANS_MIRROR_ROT180: 1,
- TRANS_MIRROR_ROT270: 4
- }
- },
- event: {
- key: {
- up: 38,
- down: 40,
- left: 37,
- right: 39,
- a: 90,
- b: 88,
- c: 67,
- menu: 49,
- quit: 50
- }
- },
- system: {
- gameFlowType: {
- menu: 0,
- run: 1,
- stop: 2,
- over: 3,
- zone: 4,
- active: 5,
- loadImage: 6,
- loadedImage: 7
- }
- }
- },
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- getOffsetX:指 offsetX 属性,是一个只读属性,表示触发事件的位置相对于目标元素内边距边缘 (padding edge) 的 X 坐标位置。如果事件发生在子元素上,则计算的是相对于最近的有定位(position 不为 static)祖先元素的偏移量;该属性属于鼠标事件对象的一部分
- changedTouches:说到changedTouches,那需要提及的就是移动端滑屏touch事件,刚开始触摸事件touchstart、touchmove和touchend是苹果操作系统Safari浏览器新添加的事件;重要是IOS大多设备没有鼠标及键盘,以是在移动Safari浏览器开发交互性网页时,PC端的鼠标及键盘事件是远远不够的;接下来看看代码中应用到的touch事件吧
- touches:当前位于屏幕上的所有手指触摸点的一个列表
- targetTouches:当前元素对象上所有触摸点的列表
- changedTouches:涉及当前事件的触摸点的列表
每个触摸点对应的Touch都有三对紧张的属性:(clientX/clientY)、(pageX/pageY)、(screenX/screenY)
e.changedTouches.length表示获取手指的个数
e.changedTouches[0].pageX表示获取坐标
- i = {
- getCanvasDom: function() {
- var e;
- return function() {
- return e || (e = m.getDom(n.canvas.defaultId)),
- e
- }
- } (),
- getOffsetX: function(e) {
- return e.offsetX || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientX - i.getCanvasDom().offsetLeft: e.clientX - i.getCanvasDom().offsetLeft) || 0
- },
- getOffsetY: function(e) {
- return e.offsetY || (e.changedTouches && e.changedTouches[0] ? e.changedTouches[0].clientY - i.getCanvasDom().offsetTop: e.clientY - i.getCanvasDom().offsetTop) || 0
- },
复制代码 本日的内容有些多,我们先消化这些吧,后面的下一次继续 |