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Unity近似的Transform实现
- #include <stdint.h>
- #include<iomanip>
- #include <sstream>
- #include "Transform.h"
- //Transform::Transform(const Transform& a){
- // LOGW("xww 2");
- //}
- Transform::Transform(glm::vec3 localPosition)
- {
- this->name = "Transform";
- this->localPosition = localPosition;
- this->worldPosition = localPosition;
- };
- Transform::Transform(char *name, glm::vec3 localPosition, glm::vec3 localEulerAngles, glm::vec3 localScale)
- {
- this->name = name;
- this->localPosition = localPosition;
- this->localEulerAngles = localEulerAngles;
- this->localRotation = eulerAngleToquat_3(localEulerAngles);
- this->localScale = localScale;
- this->worldPosition = localPosition;
- this
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