感谢各位大佬和粉丝的厚爱和关心( 催更),我会再接再厉的,其实这也是督促自己的一种方式,非常感谢。
刚写了一篇万字长文,自己也休养生息(低调发育)了一段时间,接下来来几个小案例。
拖曳小球
WPF的拖曳效果,基本配置一下,就可以了,但是自绘的话,就得自己控制,按键点击,按键移动和按键松开的事件,与其配合达到目的。
这个效果实现了,其实也变相的实现了WPF里的拖动效果,这个效果用着还是很方便的。
但是代码,确十分的简单。
Wpf 和 SkiaSharp
新建一个WPF项目,然后,Nuget包即可
要添加Nuget包- Install-Package SkiaSharp.Views.WPF -Version 2.88.0
复制代码 其中核心逻辑是这部分,会以我设置的60FPS来刷新当前的画板。- skContainer.PaintSurface += SkContainer_PaintSurface;
- _ = Task.Run(() =>
- {
- while (true)
- {
- try
- {
- Dispatcher.Invoke(() =>
- {
- skContainer.InvalidateVisual();
- });
- _ = SpinWait.SpinUntil(() => false, 1000 / 60);//每秒60帧
- }
- catch
- {
- break;
- }
- }
- });
复制代码 实现代码的 鼠标按下,移动,鼠标松开
先对SkiaSharp对象,增加相关事件- skContainer.MouseDown += SkContainer_MouseDown;
- skContainer.MouseUp += SkContainer_MouseUp;
- skContainer.MouseMove += SkContainer_MouseMove;
复制代码 然后增加相关事件处理代码,我这边都统一处理了.- private void SkContainer_MouseDown(object sender, MouseButtonEventArgs e)
- {
- var cur = e.GetPosition(sender as IInputElement);
- drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), true);
- }
- private void SkContainer_MouseUp(object sender, MouseEventArgs e)
- {
- var cur = e.GetPosition(sender as IInputElement);
- drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), false);
- }
- private void SkContainer_MouseMove(object sender, MouseEventArgs e)
- {
- var cur = e.GetPosition(sender as IInputElement);
- drawClock.MouseMove(new SKPoint((float)cur.X, (float)cur.Y));
- }
复制代码 拖曳核心类
- /// <summary>
- /// 拖曳
- /// </summary>
- public class Drag
- {
- public SKPoint centerPoint;
- public int Radius = 0;
- private bool Pressed = false;
- private bool CirclePressend = false;
- private SKPoint sKPoint = SKPoint.Empty;
- private SKPoint CirclePoint = SKPoint.Empty;
- private SKCanvas canvas;
- private float dx = 0;
- private float dy = 0;
- /// <summary>
- /// 渲染
- /// </summary>
- public void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height)
- {
- this.canvas = canvas;
- centerPoint = new SKPoint(Width / 2, Height / 2);
- this.Radius = 40;
- canvas.Clear(SKColors.White);
- if (CirclePoint.IsEmpty)
- {
- CirclePoint = new SKPoint(centerPoint.X, centerPoint.Y);
- }
- if (CirclePressend)
- {
- CirclePoint = new SKPoint(sKPoint.X - dx, sKPoint.Y - dy);
- DrawCircle(this.canvas, CirclePoint);
- }
- else
- {
- DrawCircle(this.canvas, CirclePoint);
- }
- using var paint = new SKPaint
- {
- Color = SKColors.Black,
- IsAntialias = true,
- Typeface = Font,
- TextSize = 24
- };
- var msg = $"X:{ sKPoint.X} Y:{sKPoint.Y} Pressed:{Pressed} CirclePressend:{CirclePressend}";
- canvas.DrawText(msg, 0, 30, paint);
- }
- public void MouseMove(SKPoint sKPoint)
- {
- this.sKPoint = sKPoint;
- if (CirclePressend)//按下,就开始拖动
- {
- CirclePoint = sKPoint;
- }
- }
- public void MouseDown(SKPoint sKPoint, bool Pressed)
- {
- this.sKPoint = sKPoint;
- this.Pressed = Pressed;
- if (this.Pressed)
- {
- this.CirclePressend = CheckPoint(sKPoint, CirclePoint);
- if (this.CirclePressend)
- {
- dx = sKPoint.X - CirclePoint.X;
- dy = sKPoint.Y - CirclePoint.Y;
- }
- }
- else
- {
- this.CirclePressend = false;
- }
- }
- public bool CheckPoint(SKPoint sKPoint, SKPoint CirclePoint)
- {
- var d = Math.Sqrt(Math.Pow(sKPoint.X - CirclePoint.X, 2) + Math.Pow(sKPoint.Y - CirclePoint.Y, 2));
- return this.Radius >= d;
- }
- /// <summary>
- /// 画一个圆
- /// </summary>
- public void DrawCircle(SKCanvas canvas, SKPoint sKPoint)
- {
- using var paint = new SKPaint
- {
- Color = SKColors.Blue,
- Style = SKPaintStyle.Fill,
- IsAntialias = true,
- StrokeWidth = 2
- };
- canvas.DrawCircle(sKPoint.X, sKPoint.Y, Radius, paint);
- }
- }
复制代码 效果如下:

我可以点的球的边边哦,这也是一个小技巧,点到球哪里,停止的时候,鼠标还在那个位置,是不是有点像拖动窗体的感觉了。
总结
以前对拖曳总是很好奇,一直想是如何实现的,现在自己也自己从头到尾的实现了,那么,它就是已知的,这就是可以写出来的进步,每天都应该有一点这样的进步。
代码地址
https://github.com/kesshei/WPFSkiaDragDemo.git
https://gitee.com/kesshei/WPFSkiaDragDemo.git
阅
一键三连呦!,感谢大佬的支持,您的支持就是我的动力!
版权
蓝创精英团队(公众号同名,CSDN同名,CNBlogs同名)
免责声明:如果侵犯了您的权益,请联系站长,我们会及时删除侵权内容,谢谢合作! |