前言
今天子川就给大家带来就是的利用Python制作表白神器,让这个寒冷的冬天变得格外温馨,到了年底依然能热情拥抱,也见证了两人情意如昔;记得发给自己的心仪对象,废话不多说直接开整~

开发工具
Python版本: 3.6
相关模块:
random模块
pygame模块
cfg模块
sys模块
tkinter模块
环境搭建
安装Python并添加到环境变量,pip安装需要的相关模块即可。
文中图片素材实战教程,评论留言获取。
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代码实现
- import sys
- import cfg
- import random
- import pygame
- from tkinter import Tk, messagebox
- class Button(pygame.sprite.Sprite):
- def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs):
- pygame.sprite.Sprite.__init__(self)
- self.rect = pygame.Rect(x, y, width, height)
- self.text = text
- self.font = pygame.font.Font(fontpath, fontsize)
- self.fontcolor = fontcolor
- self.bgcolors = bgcolors
- self.edgecolor = edgecolor
- self.edgesize = edgesize
- self.is_want_tobe_selected = is_want_to_be_selected
- self.screensize = screensize
- #自动根据各种情况将按钮绑定到屏幕
- def draw(self, screen, mouse_pos):
- # 鼠标在按钮范围内
- if self.rect.collidepoint(mouse_pos):
- # --不想被选中
- if not self.is_want_tobe_selected:
- while self.rect.collidepoint(mouse_pos):
- self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)
- pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0)
- pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
- # 鼠标不在按钮范围内
- else:
- pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0)
- pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
- text_render = self.font.render(self.text, True, self.fontcolor)
- fontsize = self.font.size(self.text)
- screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))
- #在指定位置显示文字'
- def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):
- font = pygame.font.Font(fontpath, fontsize)
- font.set_bold(is_bold)
- text_render = font.render(text, True, fontcolor)
- screen.blit(text_render, position)
复制代码 剩余代码
- '''主函数'''
- def main():
- # 初始化
- pygame.init()
- screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32)
- pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))
- pygame.display.set_caption('来自一位喜欢你的小哥哥')
- # 背景音乐
- pygame.mixer.music.load(cfg.BGM_PATH)
- pygame.mixer.music.play(-1, 30.0)
- # biu爱心那个背景图片
- bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)
- bg_image = pygame.transform.smoothscale(bg_image, (150, 150))
- # 实例化两个按钮
- button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
- text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE,
- edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)
- button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
- text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY,
- edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)
- # 是否点击了好呀按钮
- is_agree = False
- # 主循环
- clock = pygame.time.Clock()
- while True:
- # --背景图片
- screen.fill(cfg.WHITE)
- screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0))
- # --鼠标事件捕获
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- # ----没有点击好呀按钮之前不许退出程序
- if is_agree:
- pygame.quit()
- sys.exit()
- elif event.type == pygame.MOUSEBUTTONDOWN and event.button:
- if button_yes.rect.collidepoint(pygame.mouse.get_pos()):
- button_yes.is_selected = True
- root = Tk()
- root.withdraw()
- messagebox.showinfo('', '❤❤❤么么哒❤❤❤')
- root.destroy()
- is_agree = True
- # --显示文字
- showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50),
- fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)
- showText(screen=screen, text='做我女朋友好不好?', position=(40, 100),
- fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)
- # --显示按钮
- button_yes.draw(screen, pygame.mouse.get_pos())
- button_no.draw(screen, pygame.mouse.get_pos())
- # --刷新
- pygame.display.update()
- clock.tick(60)
- #run
- if __name__ == '__main__':
- main()
复制代码 效果展示

最后
今天的分享到这里就结束了 ,感兴趣的朋友也可以去试试哈
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