前言
嗨喽~大家好呀,这里是魔王呐 !
这个小恐龙熟悉叭,相信你在摸鱼得时候玩过它~
这是谷歌流量器中很有名的彩蛋:当你网络出现问题时,就会出现一个“小恐龙游戏”。
当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino
那么今天我们得目的就是:用python来制作一个仿制的“小恐龙游戏”!
开发工具:
Python版本:3.6.4
相关模块:
pygame模块;以及一些python自带的模块。
如果安装python第三方模块:
- win + R 输入 cmd 点击确定, 输入安装命令 pip install 模块名 (pip install pygame) 回车
- 在pycharm中点击Terminal(终端) 输入安装命令
准备素材
图片
音乐
代码
运行代码文件:Game7.py
导入模块
- import cfg
- import sys
- import random
- import pygame
- from modules.sprites.scene import *
- from modules.sprites.obstacle import *
- from modules.sprites.dinosaur import *
- from modules.interfaces.gameend import GameEndInterface
- from modules.interfaces.gamestart import GameStartInterface
- 需要源码、素材可加261823976
复制代码 游戏初始化
- '''main'''
- def main(highest_score):
- pygame.init()
- screen = pygame.display.set_mode(cfg.SCREENSIZE)
- pygame.display.set_caption('T-Rex Rush —— 青灯教育 小恐龙')
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导入所有声音文件
- sounds = {}
- for key, value in cfg.AUDIO_PATHS.items():
- sounds[key] = pygame.mixer.Sound(value)
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游戏开始界面
- GameStartInterface(screen, sounds, cfg)
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定义一些游戏中必要的元素和变量
- score = 0
- score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)
- highest_score = highest_score
- highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)
- dino = Dinosaur(cfg.IMAGE_PATHS['dino'])
- ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))
- cloud_sprites_group = pygame.sprite.Group()
- cactus_sprites_group = pygame.sprite.Group()
- ptera_sprites_group = pygame.sprite.Group()
- add_obstacle_timer = 0
- score_timer = 0
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游戏主循环
- clock = pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
- dino.jump(sounds)
- elif event.key == pygame.K_DOWN:
- dino.duck()
- elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:
- dino.unduck()
- screen.fill(cfg.BACKGROUND_COLOR)
- 需要源码、素材可加261823976
复制代码
--随机添加云
- if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:
- cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
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--随机添加仙人掌/飞龙
- add_obstacle_timer += 1
- if add_obstacle_timer > random.randrange(50, 150):
- add_obstacle_timer = 0
- random_value = random.randrange(0, 10)
- if random_value >= 5 and random_value <= 7:
- cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))
- else:
- position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]
- ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
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--碰撞检测
- dino.update()
- ground.update()
- cloud_sprites_group.update()
- cactus_sprites_group.update()
- ptera_sprites_group.update()
- score_timer += 1
- if score_timer > (cfg.FPS//12):
- score_timer = 0
- score += 1
- score = min(score, 99999)
- if score > highest_score:
- highest_score = score
- if score % 100 == 0:
- sounds['point'].play()
- if score % 1000 == 0:
- ground.speed -= 1
- for item in cloud_sprites_group:
- item.speed -= 1
- for item in cactus_sprites_group:
- item.speed -= 1
- for item in ptera_sprites_group:
- item.speed -= 1
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--将游戏元素画到屏幕上
- for item in cactus_sprites_group:
- if pygame.sprite.collide_mask(dino, item):
- dino.die(sounds)
- for item in ptera_sprites_group:
- if pygame.sprite.collide_mask(dino, item):
- dino.die(sounds)
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--更新屏幕
- dino.draw(screen)
- ground.draw(screen)
- cloud_sprites_group.draw(screen)
- cactus_sprites_group.draw(screen)
- ptera_sprites_group.draw(screen)
- score_board.set(score)
- highest_score_board.set(highest_score)
- score_board.draw(screen)
- highest_score_board.draw(screen)
- 需要源码、素材可加261823976
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--游戏是否结束
- pygame.display.update()
- clock.tick(cfg.FPS)
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游戏结束界面
配置代码文件:cfg.py
导入模块
- return GameEndInterface(screen, cfg), highest_score
- '''run'''
- if __name__ == '__main__':
- highest_score = 0
- while True:
- flag, highest_score = main(highest_score)
- if not flag: break
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屏幕大小
FPS
音频素材路径
图片素材路径
- AUDIO_PATHS = {
- 'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),
- 'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),
- 'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')
- }
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背景颜色
- IMAGE_PATHS = {
- 'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'),
- os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],
- 'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),
- 'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'),
- os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],
- 'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),
- 'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),
- 'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),
- 'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),
- 'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')
- }
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效果
尾语
人的一生就像在攀登高峰,勤奋是你踏实稳健的双脚,
信念是你指引前行的向导,勇敢是你孜孜追寻的恒心。
开心日到了,愿你站稳双脚,确定方向,向着你的理想巅峰勇敢前行,
不用怕,未来就在你的脚下。
—— 心灵鸡汤
本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦
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